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Tag: Game Design

Hangout Highlights – Grid System Enemy Spawn...

Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Here are clips from the Hangout.

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Hangout Highlights – Rapid Level Design Usin...

Last week on Corona Geek Hangout 162, we wrapped up our “Monsters Need Coins”, game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor’s user interface, showed us how to go from an 8×8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Here are clips from the Hangout.

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Hangout Highlights – Implementing Levels In ...

Last week on Corona Geek Hangout 156, we continued our “Using Gravity In Games Series”. Ed Maurina showed us how to implement levels into our game. With even a simple understanding of the level file, you can create hundreds of completely custom levels using the concepts discussed. Here are clips from the hangout, along with a link to download the code.

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Corona Geek #157 – Alone Game Developer Talk...

Today we talked with special guests Rob and Simon from Laser Dog about Hopiko, their latest action packed mobile game. We also discussed their plans for publishing Win32 and OS X desktop games with controller support. Plus, now you can download the updated code from our “Using Gravity In Games” development discussion.

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Corona Geek #131 – Walter Luh on Corona Free...

During today’s Hangout, Walter Luh joined us to discuss the recent announcement that Corona is now free and will be adding desktop support for OSX and Win32. We also continued our game design series by writing code to create walls in our endless runner game. Creating walls at a 45 degree angle that can be used for collision detection takes a little bit of 2D match, but Ed Maurina from Roaming Gamer, LLC. took us through the code we needed to know.

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Corona Geek #130 – Game Project Organization...

During last week’s Hangout we started a new game design series with a focus on breaking down the various elements and mechanics of an existing endless runner game. This week we continued the conversation with a look at how the project is set up and what bits and pieces are required before we start laying down lines of code.

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Corona Geek #129 – Game Design Basics and Us...

During last week’s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. This week we started a new series on game mechanics with a focus on breaking down the various elements and mechanics of an existing endless runner game. We also spent time discussing the Transition Library and how it can be used to add motion to your apps.

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