Last week on Corona Geek Hangout 155, we talked with BoardCraft CEO, Todd Porter about printing 3D game pieces to add dimension to games. We discussed the 3D printing game market and how game developers can use physical assets to add value to their digital properties. We also continued our “Using Gravity In Games Series”. […]
Today we covered part three of our “Using Gravity In Games” game development series with a look at level building. We looked at code for positioning platforms, spikes, coins, and monsters. We looked at how to dynamically center the camera on the player’s starting position. Finally, we discussed the benefits of making code reusable and adding the ability to turn features on and off during play testing. Download the updated source code for a full look at how the game works.
Last week on Corona Geek Hangout 154, Steven Johnson from Xibalba Studios shared his code for creating a custom 2D shadows shader example and Roaming Gamer’s, Ed Maurina showed us how to simulate and use gravity in a game similar to They Need To Be Fed 3. Download the project source code to follow along […]
Last week on Corona Geek Hangout 142, we examined the core mechanics behind creating an Ichi game. We looked at how create and align bumpers, and we talked about some nuances of working with Corona’s built-in physics engine. We even looked a how to add a level editor to the game. Here are clips from the Hangout.
Last week on Corona Geek Hangout 141, we examined the core mechanics behind creating and matching puzzle game pieces. We covered how to create puzzle pieces and tell when they are arranged correctly. There’s even a bonus look at snapping objects to corners. Here are clips from the Hangout.
During last week’s Hangout we looked at how to create and match puzzle pieces. This week we explored the core mechanics for creating an Ichi game. We covered the creation of bumpers, bumper turning, one-touch input, and creating goal objects/sensors.
Last week on Corona Geek Hangout 140, we added matching logic for our memory matching game. We also talked with Richard Brooke, developer of TaskPad+, a task management business app developed with Corona SDK. Richard shared his experience with using Corona to build a productivity app. He also told us if he would do it again. Here are clips from the Hangout.
During last week’s Hangout we finished up our memory matching game series by adding game logic to keep track of which cards have matching images and which don’t. This week we examined the core mechanics for creating a puzzle game. We covered how to create puzzle pieces and how to tell when they are arranged correctly.
Last week on Corona Geek Hangout 139, we looked at organizing memory matching game pieces into a grid pattern. The solution involves coding a loop within a loop to create repeating rows of cards. Here are clips from Hangout #139. Watch the entire Hangout, or just the pieces that interest you.
On this week’s Hangout we added logic to our game to make our code smart enough to keep track of which cards have matching images and which don’t. We also talked with Richard Brooke, developer of TaskPad+, a non-game business app built with Corona SDK. Richard shared his experience building a productivity app using Corona and Coronium. He also told us if he would do it again and what issues he ran into publishing for Android.