Hangout Highlights – Using Gravity In Games and Creating 2D Shadow Effects Using Custom Shaders

Hangout Highlights – Using Gravity In Games and Creating 2D Shadow Effects Using Custom Shaders

Corona Geek

Last week on Corona Geek Hangout 154, Steven Johnson from Xibalba Studios shared his code for creating a custom 2D shadows shader example and Roaming Gamer’s, Ed Maurina showed us how to simulate and use gravity in a game similar to They Need To Be Fed 3. Download the project source code to follow along with the conversation.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – 2D Shadows Example Overview

Part 2 – 2D Shadows Example Code

Part 3 – They Need To Be Fed 3 Game Overive

Part 4 – Breaking Down The Game Mechanics

Part 5 – Player Gravity Overview

Part 6 – Calculating Gravity

Part 7 – Adjusting Magnitude

Part 8 – Adjusting Block Size

Also, be sure to catch this week’s Hangout where we talked about 3D printing game pieces and using gravity in games – part 2.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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