In this tutorial, learn how to use Corona SDK and its Composer scene manager to structure a basic game with all of the scenes needed to get started.
Recently on Corona Geek, we hosted a series of discussions on Composer that focused on how it is used to manage display objects, manage memory, pass data between scenes and create custom transitions. Here’s a summary of what we covered complete with video clips to help you jump into the parts of the conversation that interest you most.
During last week’s Hangout we took a break from our Composer Library series to talk with Corona Ambassador, Jason Schroeder about his Progress Ring module and his Color Picker module. During this week’s Hangout we wrapped up our Composer Library discussion with a look at creating custom Composer Library transitions and we revisited tips for unloading modules with adding sprites into Composer scenes.
During last week’s Hangout we talked about memory management in Composer library scenes. This week we continued the discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file.
During last week’s Hangout we started a discussion using Composer library and the Composer scene template to create and manage scenes in apps. This week we continued the discussion with a look at scene optimization tips, including scene memory usage examples.
During this week’s Hangout, Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library.
In this tutorial, learn how to control and edit the various scene transitions used by Corona’s Composer library. In addition, discover how to create new transition effects via some basic Lua table entries.
Today, we have a new update to our visual editor Composer GUI, available in daily build 2014.2332.
This update makes significant improvements over the previous beta. We’ve focused on polishing the existing feature set as well as improve your workflow.
This week’s tutorial is a foundational tutorial for Composer, the official scene management library for Corona. Its goal is to help you better understand what Composer is, what the various event phases are, and what actions should be performed during each phase.
Today, we are seeding out a new product that we call the “Composer GUI”, a visual editor that allows you to rapidly create scenes, user interfaces, and game levels!
Read on to learn more.