Our initial version of GPGS for iOS is ready and, as a bonus, we have a tutorial on using snapshots. Check it out!READ MORE
Can an Internet meme be turned into a successful, compelling game built with Corona? For BorderLeap, the answer was “yes!”. Read further to learn about “Alpha Omega.”READ MORE
In this tutorial, learn how to save and retrieve key-value pairs in Apple’s iCloud.READ MORE
NOTE: This tutorial has been replaced by the Managing App Transport Security guide.READ MORE
With the iPhone 6 Plus, it’s no longer possible to achieve “pixel perfection” on iOS. In this article, I’ll outline a more intuitive way of understanding what’s happening and how it relates to physical length.READ MORE
One of the things app developers love about Corona is the fast iteration.
Today, we’re taking that one step further with CoronaViewer – edit your project from your desktop and preview them right away on your device!READ MORE
When submitting apps to the App Store, there are many rules and settings which need to be “just right” before Apple will approve your app. This article discusses some of the common reasons for rejection and how to avoid them.READ MORE
During this week’s Corona Geek Hangout we took a sneak peek at a beta version of Composer GUI. We explored a creative solution for implementing iOS calendar events in Corona, and we walked through example code for creating social sharing panels within our apps.READ MORE
Starting in daily build 2014.2277, we are changing the minimum supported version on iOS from 5.1 to 6. This means that if you do a device build with 2014.2277 (or later), your app will not run on a device whose version is below iOS 6.
This change is needed to move our iOS architecture forward, and finally pay off technical debt that has been accumulating for nearly 18 months, which is an eternity in the mobile space.READ MORE