We are happy to announce the immediate availability of a convenient code completion package for the popular Atom editor. Installation of the package is simple using either Atom’s package interface or from the command line.
Corona Labs is pleased to announce immediate availability of the Facebook Audience Network plugin. This new plugin brings Facebook Ads to your Corona-based apps with a straightforward collection of APIs.
In this Tutorial Treasury, learn how various Corona plugins and 3rd-party plugins can enhance the features and functionality of your mobile apps.
In this tutorial, learn how to build your own Lua-based plugins for submission and distribution to the Corona developer community.
Lauren Feldman is a product manger at PlayHaven, the leading business engine for mobile games. One of her responsibilities is to work with PlayHaven’s team of engineers on the development of partner plugins.
PlayHaven offers developers flexible tools to intelligently manage player acquisition, engagement, and monetization. For more information, please visit www.playhaven.com.
We’re happy to announce that PlayHaven is our latest Corona Plugin partner! As a Corona developer, you can now integrate PlayHaven’s acquisition, engagement and monetization tools into your Corona-built games.
Jeff Marshall, Founder at CrossInstall, has a long background in game development, ad networks, and app monetization platforms. He has built several ad network companies, most recently CrossInstall. Jeff also has 15+ years of experience building games on consoles, social networks and mobile platforms. Jeff is also a Corona SDK veteran, and has released several games for iOS and Android with the platform.
As our newest Corona Plugin partner, CrossInstall is an ad network that focuses on driving quality traffic for advertising partners and delivering top payments to publishing partners. For more information, please see the CrossInstall documentation.
Christof Wegmann is founder and CTO of Exit Games, provider of Photon Cloud, the #1 service for cross-platform real-time multiplayer game development. Christof has 13+ years experience in providing services and platforms for mobile devices and founded Exit Games in 2004 with the goal of forming a leading company for multiplayer services.
Photon Cloud is a cross-platform network engine and software as a service (SaaS) for real-time multiplayer games and applications. As the latest Corona Plugin partner, the Photon Cloud plugin is available for all Corona SDK developers. For more information, please see the Photon Cloud plugin documentation.
Colin Behr is Head of Publisher Relations at Vungle, the leading in-app video monetization platform. He is responsible for working with app developers to optimize their revenue and UX.
Vungle is our newest Corona Plugin partner, and is available for Corona SDK Starter and Pro developers. For more information on integrating Vungle’s services into your Corona apps, please visit Vungle’s docs.
Today’s tutorial walks you through Corona’s OpenSSL plugin. Using this, you can easily encrypt and decrypt data in just a few lines of code.