Random numbers can be a critical aspect in game design and in other types of apps. In this tutorial, learn how to generate them and about the caveats surrounding them.
In this tutorial, learn how to access functions and use events in multi-module projects.
Many programmers learning Lua for the first time struggle with the difference between a function call that uses a colon to separate the method from the object and a call that uses a dot/period. In this tutorial, learn the core difference and how it applies to your code.
In this tutorial, learn how to use accelerometer events to detect motions of a mobile device or the accelerometer-enabled Apple TV Remote.
In this tutorial, learn about building a desktop/TV-friendly menu screen for your existing touch-based apps using keyboard and controller-based events.
In this Tutorial Treasury, discover resources related to string formatting and manipulation.
In this tutorial, learn about new changes to the display library which let you specify an anchor point outside of any display object’s boundaries.
The new Safari View allows iOS 9 users to view web page content directly within an app. In this tutorial, learn how to use Corona’s Safari View plugin as part of your development toolkit.
In this tutorial, learn how to use basic physics to “animate” objects such as moving platforms.
In this week’s Tutorial Treasury, learn about placing images on the screen and using in-image animation to give the illusion of movement.