In this tutorial, learn how to create a “hologram” effect using bitmap masks, a Runtime listener, and basic trigonometry.
In this tutorial, learn a simple technique which you can use to implement real-time data searches that produce responsive feedback and updates in your apps.
In this tutorial, learn about the under-utilized but powerful “finalize” event and how it can be used to keep your app running smoothly.
In this guest post, the folks at Playcrafting and Simple Machine discuss how a match three puzzle game was developed in Corona SDK within a single eight hour session, from design decisions to code editing to assembly of promotional material leading up to the game’s release.
Learn how Bonfire Media used CoronaCards to create “Aero Launcher,” an enhanced launcher app for Android which has received almost 1,000,000 downloads.
In this tutorial, we’ll explore some common issues that Corona developers encounter when working with the built-in Box2D physics engine. From “controlling the position of objects” to “resetting objects to their initial state,” this tutorial illustrates solutions which can be implemented in development of your own project.
Coroutines, one of Lua’s key features, are quite powerful and give you the ability to start and stop blocks of code as needed. From advanced timer manipulation to creating state machines, coroutines give you greater control over when parts of your code execute. This tutorial touches on just a few of their many uses, in particular those which play to Corona’s own strengths.
This is a guest post by Long Vo, co-founder of GameThrive, on how to best re-engage your players.
Developing with Corona using your desktop or laptop is easy and smooth, but did you know that you can also develop for mobile devices while mobile? This tutorial will show you how to use CoronaViewer to design, code, and test on devices without a PC or Mac.