Guest piece: 8 tips on creating engaging mobile content for young minds

Elpida Voulgari is the co-founder of Avokiddo, a studio focused on creating high quality educational apps for young children. Avokiddo’s Beck and Bo has received several awards, including a 2013 Parents’ Choice Approved Award and was recognized as an App of the Week by Corona Labs. The studio’s latest title, Avokiddo Emotions, was featured on iTunes’ main banner in Education and graced by Apple as New and Noteworthy. Apple also handpicked both apps as “Best for ages 5 and under.”

In today’s piece, Elpida shares tips on developing children’s apps and discusses elements to consider when creating mobile content for youngsters.

Guest Piece: The Benefits of Creating an eBook Series Over a Standalone App

Randy Lowenstein is a creative executive with over 15 years of experience in digital media. In 2011, he co-founded Megapops, an interactive children’s entertainment company focused on creating original content for touch devices. The company’s flagship property, Millie Was Here, is a series of book apps that follow the imaginary adventures of a real-life dog. The Millie Was Here series has been featured multiple times on the App Store.

Guest Piece: Mastermind for Mobile – The Rebirth of a Classic Game

Anders Linneman Hjarnaahas has worked in the web industry for 17 years and runs his own web agency, CPH Cloud, in Copenhagen, Denmark. With a solid background in ASP and ActionScript, Anders quickly picked up Corona SDK and began working on his first mobile game, CodeCrusher. In his guest piece, Anders writes on how he recreated the classic Mastermind board game for mobile devices with the launch CodeCrusher.

Guest Piece: Sheldon the Square-Shelled Turtle Combats Childhood Bullying, On Mobile Devices and Now In Print

Nick Nebelsky, Creative Director and CEO of Intense Media, LLC, always dreamed of owning his own media company and now it’s starting to take shape. He and his writing partner, Dr. Mike Perko, Phd., just finished a multi-state book signing event at 7 Costco Clubs in the AZ and NC metro areas. Their book, Cornered! which also is available as an app, deals with a sensitive issue that children are faced with today – bullying. The book looks at the issue through the eyes of Sheldon, a square-shelled turtle.

Guest Piece: Little Galaxy and Lessons Learned in Marketing

Marek Zilavy is a creative consultant for Little Galaxy, a game developed by Bitmap Galaxy. Marek was responsible for the copywriting, viral marketing, and public relations for Little Galaxy. Currently, Mark also works as a game designer for browser, Facebook and mobile titles.

In August 2013, Little Galaxy was recognized as a Corona App of the Week winner. In his guest piece, Marek shares the lessons he learned while marketing Little Galaxy, and his plans to build an audience in the game’s next update.

Guest Piece: eCPMs to Ad Placement – Monetization Tips from the Pros

Last Wednesday, a group of San Francisco techies gathered in SOMA to talk eCPMs, ad placement, fill and mediation – in other words, mobile monetization – at Corona Labs’ Monetizing Cross-Platform Apps panel.

Learn more about the panel from SponsorPay’s communication manager, Jessa Moon.

Guest Piece: An Introduction to Level Director

Alan Gough has been involved in the software industry for over 25 years, mainly writing software for large insurance and investment management companies using technologies from Assembler to C#. Alan is also the founder of Retrofit Productions, the creator of Level Director, a third party tool which helps app developers create complex screens and levels with ease.

In today’s piece, Alan writes on Level Director tool and discusses how with a few clicks, the tool can take developers’ design ideas from paper to the mobile world.

Guest piece: In game development, it’s all about details

For those of you who have played OmNomster, it’s likely that you haven’t noticed some of the small, subtle details that I’ve added to the game. That’s fine, since these effects shouldn’t be exaggerated to overwhelm the game. You actually shouldn’t notice them consciously, but they should give you an overall impression that the scene is real and alive.

Guest piece: Corona SDK arrives in Rio, powering Red Beach Games’ jam

From August 17-18, 2013, more than twenty people grouped into six teams and participated in the Rio Mobile Hackathon, an event focused on mobile app and game development with Corona SDK. The event took place at the 21212 Accelerator HQ in Rio de Janeiro, Brazil.

With teams coming from a variety of cities, the hackathon brought together people with a common interest in mobile technology and entrepreneurship. Participants varied from Computer Science students to game studio employees.