Anders Linneman Hjarnaahas has worked in the web industry for 17 years and runs his own web agency, CPH Cloud, in Copenhagen, Denmark. With a solid background in ASP and ActionScript, Anders quickly picked up Corona SDK and began working on his first mobile game, CodeCrusher. In his guest piece, Anders writes on how he recreated the classic Mastermind board game for mobile devices with the launch CodeCrusher.READ MORE
Category: Guest Bloggers
Nick Nebelsky, Creative Director and CEO of Intense Media, LLC, always dreamed of owning his own media company and now it’s starting to take shape. He and his writing partner, Dr. Mike Perko, Phd., just finished a multi-state book signing event at 7 Costco Clubs in the AZ and NC metro areas. Their book, Cornered! which also is available as an app, deals with a sensitive issue that children are faced with today – bullying. The book looks at the issue through the eyes of Sheldon, a square-shelled turtle.READ MORE
Marek Zilavy is a creative consultant for Little Galaxy, a game developed by Bitmap Galaxy. Marek was responsible for the copywriting, viral marketing, and public relations for Little Galaxy. Currently, Mark also works as a game designer for browser, Facebook and mobile titles.
In August 2013, Little Galaxy was recognized as a Corona App of the Week winner. In his guest piece, Marek shares the lessons he learned while marketing Little Galaxy, and his plans to build an audience in the game’s next update.READ MORE
Last Wednesday, a group of San Francisco techies gathered in SOMA to talk eCPMs, ad placement, fill and mediation – in other words, mobile monetization – at Corona Labs’ Monetizing Cross-Platform Apps panel.
Learn more about the panel from SponsorPay’s communication manager, Jessa Moon.READ MORE
Alan Gough has been involved in the software industry for over 25 years, mainly writing software for large insurance and investment management companies using technologies from Assembler to C#. Alan is also the founder of Retrofit Productions, the creator of Level Director, a third party tool which helps app developers create complex screens and levels with ease.
In today’s piece, Alan writes on Level Director tool and discusses how with a few clicks, the tool can take developers’ design ideas from paper to the mobile world.READ MORE
For those of you who have played OmNomster, it’s likely that you haven’t noticed some of the small, subtle details that I’ve added to the game. That’s fine, since these effects shouldn’t be exaggerated to overwhelm the game. You actually shouldn’t notice them consciously, but they should give you an overall impression that the scene is real and alive.READ MORE
From August 17-18, 2013, more than twenty people grouped into six teams and participated in the Rio Mobile Hackathon, an event focused on mobile app and game development with Corona SDK. The event took place at the 21212 Accelerator HQ in Rio de Janeiro, Brazil.
With teams coming from a variety of cities, the hackathon brought together people with a common interest in mobile technology and entrepreneurship. Participants varied from Computer Science students to game studio employees.READ MORE
Paul Symons has worked as a Digital Marketer for 15 years and currently works as the head of digital for an agency. He recently took up app development as a hobby to continue his learning.
Paul’s recent release, Plasma Pig was awarded App of the Week by Corona Labs in June 2013. In his guest piece, Paul writes about the lessons he learned on generating a profit in a competitive market and on developing for the sheer enjoyment of making games.READ MORE
Lauren Feldman is a product manger at PlayHaven, the leading business engine for mobile games. One of her responsibilities is to work with PlayHaven’s team of engineers on the development of partner plugins.
PlayHaven offers developers flexible tools to intelligently manage player acquisition, engagement, and monetization. For more information, please visit www.playhaven.com.READ MORE