Corona Canon is a fully redesigned, feature rich, complete game sample app that you can download and learn from or re-skin for your own use. Learn what it’s all about!
We’re just days away from Global Game Jam 2016, the largest game hackathon of the year. Learn how you can attend and how you can use Corona SDK to jam!
Occasionally we have the pleasure of highlighting Corona Developers who are doing great things with Corona SDK. This week we would like to introduce you to QuixTix, a small London based studio, founded by Ian Masters and Albert Marshall.
At the beginning of this year, I outlined new platforms as a major theme for 2015. And a few months later, at GDC, we announced bringing Mac App and Win32 App support to the Corona platform. Since then, we’ve been conducting private betas with a small group of Corona developers.
Today, we are opening up the Mac App and Win32 App betas to everyone in the Corona community!
In this guest post, the folks at Playcrafting and Simple Machine discuss how a match three puzzle game was developed in Corona SDK within a single eight hour session, from design decisions to code editing to assembly of promotional material leading up to the game’s release.
As of Corona SDK build #2455, Game Center (iOS) has been moved to a plugin. Read further to learn more.
We are proud to announce a new Corona Plugin partner: GameAnalytics! Read about their service and how to implement it in only a few minutes.
Paul Symons has worked as a Digital Marketer for 15 years and currently works as the head of digital for an agency. He recently took up app development as a hobby to continue his learning.
Paul’s recent release, Plasma Pig was awarded App of the Week by Corona Labs in June 2013. In his guest piece, Paul writes about the lessons he learned on generating a profit in a competitive market and on developing for the sheer enjoyment of making games.
Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.
It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.