Mac App and Win32 App: Open Beta

At the beginning of this year, I outlined new platforms as a major theme for 2015. And a few months later, at GDC, we announced bringing Mac App and Win32 App support to the Corona platform. Since then, we’ve been conducting private betas with a small group of Corona developers.

Today, we are opening up the Mac App and Win32 App betas to everyone in the Corona community!

Custom Shader Effects

One of Corona’s major themes for this year was graphics, and in particular, giving you more “under the hood” access to our graphics engine. Starting in daily build 2015.2560, we are giving you the ability to create custom shader effects.

Guest piece: For the love of game development

Paul Symons has worked as a Digital Marketer for 15 years and currently works as the head of digital for an agency. He recently took up app development as a hobby to continue his learning.

Paul’s recent release, Plasma Pig was awarded App of the Week by Corona Labs in June 2013. In his guest piece, Paul writes about the lessons he learned on generating a profit in a competitive market and on developing for the sheer enjoyment of making games.

3-D effects with Normal Mapping

Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.

It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.