Category: Game Development

3-D effects with Normal Mapping

Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.

It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.

READ MORE

Lunch with Co-founder of id Software

Today, we had some very special guests visit the Corona office: game legends John Romero and Brenda Romero.

It was really inspiring to meet them. Together, they’ve had a profound influence on the industry that still reverberates today. John designed such seminal games as Wolfenstein 3D, Doom, and Quake, and co-founded id Software which holds a near mythical place in the pantheon of game development.

READ MORE

Tutorial: Animated Sprites and Methods

Tuesday Tutorials are back! Today’s tutorial is from Brent Sorrentino, a Corona Ambassador based in northern Colorado. Brent has been an active part of the Corona community for almost two years. He is a freelance travel photographer, Corona developer, and graphic designer. In addition to using Corona to develop his own apps, he regularly lends a hand in the forums, helping other developers solve coding issues.

READ MORE

3 games in 2 weeks with Corona

Every now and then, we’re shown something totally awesome that we just have to put up here, on the blog. Case in point: Terry Paton. Terry has been tinkering around with Corona SDK for a few weeks now. And …

READ MORE