Occasionally we have the pleasure of highlighting Corona Developers who are doing great things with Corona SDK. This week we would like to introduce you to QuixTix, a small London based studio, founded by Ian Masters and Albert Marshall.READ MORE
Category: Game Development
At the beginning of this year, I outlined new platforms as a major theme for 2015. And a few months later, at GDC, we announced bringing Mac App and Win32 App support to the Corona platform. Since then, we’ve been conducting private betas with a small group of Corona developers.
Today, we are opening up the Mac App and Win32 App betas to everyone in the Corona community!READ MORE
In this guest post, the folks at Playcrafting and Simple Machine discuss how a match three puzzle game was developed in Corona SDK within a single eight hour session, from design decisions to code editing to assembly of promotional material leading up to the game’s release.READ MORE
As of Corona SDK build #2455, Game Center (iOS) has been moved to a plugin. Read further to learn more.READ MORE
We are proud to announce a new Corona Plugin partner: GameAnalytics! Read about their service and how to implement it in only a few minutes.READ MORE
Paul Symons has worked as a Digital Marketer for 15 years and currently works as the head of digital for an agency. He recently took up app development as a hobby to continue his learning.
Paul’s recent release, Plasma Pig was awarded App of the Week by Corona Labs in June 2013. In his guest piece, Paul writes about the lessons he learned on generating a profit in a competitive market and on developing for the sheer enjoyment of making games.READ MORE
Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.
It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.READ MORE
Today, we had some very special guests visit the Corona office: game legends John Romero and Brenda Romero.
It was really inspiring to meet them. Together, they’ve had a profound influence on the industry that still reverberates today. John designed such seminal games as Wolfenstein 3D, Doom, and Quake, and co-founded id Software which holds a near mythical place in the pantheon of game development.READ MORE
Device Analytics are back!READ MORE