Game Development: Going Solo

Game Development: Going Solo

Many Corona developers head into their first project all alone. While working with a team can help in several ways, it’s simply not an option for many aspiring developers. In this digest, we highlight a few articles on the concept of “going it alone” as a solo game developer. Hopefully, these tips and suggestions can help make your game a success!

Climbing an impossible mountain: the struggles of making a game alone

In this post by Ed Key, he talks about many of the issues that face solo developers like managing choices, combatting loneliness, and staying motivated. As the article progresses, he continues on to topics like fear of failure, anxiety, and self-doubt.

Mayhem above – The do’s and don’ts of a solo dev

As a game developer, there are several things you should consider doing, and some which you should avoid. In this post by Eder Beldad, he covers topics like planning vs. lack of planning, scheduling your day, and limiting the scope of your project to something manageable.

Top 10 tips for solo indie game developers

In this post, discover ten tips that can help solo developers achieve success. These include topics from “keeping it simple” to “building up a fan base.”

Rob Miracle

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

No Comments

Sorry, the comment form is closed at this time.