Tag: App Monetization

Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh suppo...

On this week’s Corona Geek podcast, René Aye from Devil Squid showed the panel how to reduce the number of collision calculations using Quadtrees. We talked about Corona’s new support for meshes, Steven Johnson showed off some of his mesh related plugin work, and Vlad Shcherban shared a Core Engineer’s perspective on adding mesh support.


Corona Geek #187 – Using LDoc to create amazing app project documentation

On today’s Corona Geek podcast, René Aye from Devil Squid introduced us to creating project documentation using LDoc. He also gave us pointers on how to format Lua table parameters using markdown. The panel also discussed the merits of using different monetization options in apps and shared ideas on how to improve the experience for the user and increase value for both advertisers and the app developers.


App Monetization Using The Tap for Tap Plugin

This week we hung out with Eric Dyck and Phil Laird from Tap for Tap to talk about their new Corona SDK plugin. Tap for Tap offers app promotion and monetization for app developers looking to market their apps and increase their sales. Tap for Tap is a Featured Partner on the Corona SDK Plugin Directory.


Corona Weekly Update: New Plugin Partners + Core gets lighter

Today, I’m happy to announce our first batch of Corona Plugin partners.

It’s great partners like these that enable Corona developers to access the best new functionality and 3rd party services. In particular, today’s batch span a wider variety of services from app advertising to cross-promotion and value-exchange ads, from social campaigns to game controllers.