Corona SDK is now Free + Mac/Win Desktop Apps + GDC

Corona SDK is now Free + Mac/Win Desktop Apps + GDC

This week, to coincide with GDC, we’re making some very exciting announcements!

Corona SDK is completely FREE

freeFirst, Corona SDK is now completely free! Starting today, anyone who registers on our site will get the full power of Corona SDK (existing users can just logout and then re-login to the Corona Simulator).

Previously, you had to pay to get access to things like daily builds, in-app purchases, premium graphics, Pro-tier plugins, Windows Phone 8, etc. — now, everyone will get those for free. If you’re familiar with the old subscription tiers for Corona SDK (Starter, Basic, and Pro), everyone will now get the functionality that was available in Pro. There is now a single “Corona SDK” — one tier to rule them all.

It is worth noting that Corona Enterprise, CoronaCards iOS, and CoronaCards Android will continue to be paid products.

If you’re an existing subscriber — Basic, Pro, or Enterprise — see Free Upgrades for Subscribers at the bottom of this post to learn about some great upgrades.

Mac App and Win32 App support

Mac+WinIn my State of Corona address, I mentioned new platforms as a major theme for 2015 and our strategy to make it happen.

And that brings us to our second major announcement: We are bringing Mac App and Win32 App support to the Corona platform!

Yes, you read that right.

We are going to make it incredibly easy for you to create apps that run everywhere — from desktop computers to mobile devices!

Currently, we are in the early stages. Our next milestone is to be able to package this up into a form that can be shared in a beta. More on this soon.

But we have some demos: come by the Fuse Powered/Corona Labs booth at the GDC Expo (Booth 1244, South Hall) this week if you’d like to see a few really great Corona apps running on desktop computers — as apps! We’ll also publish some videos of these here on the blog very soon.

Fuse Powered monetization

treasure-chestFinally, our parent company, Fuse Powered, is taking monetization to a whole new level with a its player-centric monetization engine. See some recent coverage in VentureBeat.

With this engine, you’ll be able to do 3 things. First, you’ll be able to analyze your players, and make meaningful conclusions from their in-game behavior. Next, you’ll be able to segment them based on these behaviors and figure out the most relevant offer to show them. Finally, you’ll be able to deliver targeted IAP offers, dynamic rewarded video, and ads.

On top of it all, you’ll also be able to mediate your own ad networks and leverage AdRally, Fuse’s competitive ad marketplace.

There’s nothing on the market like this today, and it all translates into helping you make significantly more money!

While select Corona developers are already in private beta with Fuse Powered, we are working hard to nail down all the moving parts — there are a lot of them. Rest assured, we want to get this into your hands as quickly as possible.

If you’d like to learn more, come to Jon’s session at GDC on Tuesday, Mar 3: Player Centric Live Ops Monetization.

Or come by the Fuse Powered/Corona Labs booth at the GDC Expo (Booth 1244, South Hall).

Free Upgrades for Subscribers

Now that Corona is free, we do realize there are many of you that have bought/renewed your Corona subscriptions recently and we want to make sure we take care of you. If you were an existing Basic, Pro, or Enterprise customer as of this morning, we’re going to give you some amazing, free upgrades:

  1. Current Corona Enterprise customers get CoronaCards iOS and CoronaCards Android licenses (1 month for each month you have left).
  2. Current Corona SDK Pro customers have been upgraded to Corona Enterprise (1.5 months for each month you have left) and will also get CoronaCards iOS/Android.
  3. Current Basic customers have been upgraded to Corona Enterprise (1 month for each month you have left) and will also get CoronaCards iOS/Android.

All these upgrades should be in place NOW, but it’s possible some of you may have to wait a day or so to see the full upgrade.

However, if you’re a Basic or Pro customer who bought in 2015 (Jan 1, 2015 or after), and you do not want these upgrades, you can request a pro-rated refund. Email us at refund@coronalabs.com by Mar 15, 2015 11:59pm PST. If you meet the conditions, we will issue a refund within a few days.

If you have any questions, please review the FAQs. If you still have questions or want to discuss, feel free to post in this thread in the forum and we will do our best to make it all clear!


We are super excited about making Corona SDK free and opening it up to an even bigger worldwide developer community. This, together with our expanded platform coverage and the work we are doing with Fuse Powered is making for the start of a great year!

And, as always, we want to thank all our developers for using Corona and for making some amazing things with the Corona platform!

walter
123 Comments
  • Cleverson
    Posted at 08:38h, 02 March

    That’s a huge move. Congrats!

    • Wael Abed Elal
      Posted at 13:13h, 02 March

      Oh my god, the happiest thing I will ever read this year!! 🙂
      Thank you so much for this huge awesome step! I was just thinking about how my Pro Subscription will end on May, questioning how I’m gonna get the money required to keep on my license!! This is amazing to hear! I’m so happy, thank you. 🙂

  • Doug Davies
    Posted at 09:09h, 02 March

    Great news! It would be nice if you’d give all subscribers the chance to be pro-rated on their current package. I really don’t want Enterprise and I have 4 months left on my Pro package. I’d rather just get the refund since I run a tight business.

    • omarbaz
      Posted at 06:36h, 03 March

      Does this means that I can use Corona SDK for commercial use? (On Android, IOS, And Windows)

  • Christian Mueller
    Posted at 09:12h, 02 March

    wohhhhh
    finally something going forward 🙂 Congratulation
    also the Enterprise could be lowered in Price now…
    as long its still not possible to have 3rd party Plugins.
    For example I like to include AppLovin and would still have to purchase only
    for that the Enterprise Version 🙁

    Also… hopefully that will come !!!

    About MAC Apps… VERY Excited.. I hope u do it without CoronaCards, just compiling like for iPhone/Android.. as Unity does… that would be a big leap forward !

    Thanks
    Chris

  • Sat
    Posted at 09:14h, 02 March

    WOW! This is fantastic, Corona for the win!

  • Ingemar
    Posted at 09:16h, 02 March

    If Pro subscribers get 1.5 months * each month left worth of Enterprise, shouldn’t existing Enterprise customers get the same deal?

    • Christian urquhart
      Posted at 23:31h, 02 March

      I totally agree what use is corona cards to an enterprise user, I would not use them and I’m not going to renew corona cards when they expire. I only upgraded to enterprise from pro 6 weeks ago, if I’d have stayed a pro user I would have saved $360 and have a subscription to enterprise for 50% longer, I feel hard done by on this deal as do probably other enterprise users.

  • Sudipta Kar
    Posted at 09:16h, 02 March

    After reading the news, I looked on my calendar and it was very hard to believe that today isn’t 1st April.

    A big move FusionPower. Hope that more developer will be engaged with Corona SDK and it will be a giant very soon.

    Waiting for new features. 🙂

  • Lerg
    Posted at 09:22h, 02 March

    I can’t believe it. You are so awesome, I love you, guys!
    Now Corona is the Ultimate platform for 2D game dev.

  • Rob Allison
    Posted at 09:25h, 02 March

    This is amazing. Bravo corona!!

  • Ingemar
    Posted at 09:33h, 02 March

    Ha! It looks like this Free thing is a trend now.
    Epic Games just announced that their Unreal Engine 4 has also become free!

    • David
      Posted at 10:55h, 02 March

      Copycats… 😉

  • Method Mobile
    Posted at 09:33h, 02 March

    I love you guys. I can now add an awesome feature to my game that I previously couldn’t, due to not being enterprise.

    Well Done.

  • Pablo Isidro
    Posted at 09:39h, 02 March

    EPIC!! Thank you so much!

  • Mike Jarrell
    Posted at 09:51h, 02 March

    That right there is enough to make me come back… These are two things I’ve been waiting for for years, since I released my first Corona SDK game in 2012.

  • Lessmsios
    Posted at 10:06h, 02 March

    Nice. Is there a simple guide on migrating from Pro to Enterprise on Mac OS?

  • egruttner
    Posted at 10:07h, 02 March

    A M A Z I N G ! ! !
    Thank you very much!

  • Theo Rushin Jr
    Posted at 10:16h, 02 March

    This is a game changer for the development community and users. Fuse Powered just opened the gates and toppled the wall for many more mobile app developers to get into the game (game – lol – see what I did there). Users will now have many more Corona SDK powered apps to choose from. Competition is good!

    The Corona SDK community has been waiting for the ability to deploy onto Mac/Win desktops and laptops for quite some time. I’m am so elated that it will soon become a reality.

    I lOVE this news! My students will LOVE this news! THANK YOU!

  • san
    Posted at 10:16h, 02 March

    Very good decision ..this will attract more developers..cngrtz

  • needfx
    Posted at 10:17h, 02 March

    Wow ! This is really HUGE news ! Good job Corona 🙂

  • Tim
    Posted at 10:19h, 02 March

    Awesome news!

  • Steve
    Posted at 10:19h, 02 March

    Is Corona Cards Html5 still happening?

    and THANKYOU

    • Walter
      Posted at 13:18h, 02 March

      Yes, HTML5 is on our list, but as you can probably imagine, we’ll be busy with Mac and Win32 app support first.

      • Steve
        Posted at 13:27h, 02 March

        Ok

        Thanks,
        Walter

  • Mike Kelly
    Posted at 10:21h, 02 March

    you never cease to amaze!

  • John
    Posted at 10:23h, 02 March

    Wow! That’s incredible news!
    Looking forward to Windows and Mac builds.

  • Jack
    Posted at 10:48h, 02 March

    Cool! Can you explain why its free now? 😀

  • Bisquet
    Posted at 10:56h, 02 March

    Awesome news ! you have done me the happiest person in the world ! 🙂

  • Space Wolf
    Posted at 10:57h, 02 March

    This is the best announcement yet! I’m happy to see that Corona is moving forward on to more platforms! I am also very excited to receive all the additional functionality!

    • Jorge Caessa
      Posted at 11:07h, 02 March

      AMAZING! You are clearly exceeding expectations!! This is what makes great companies! Congratulations and many thanks.

  • George Deglin
    Posted at 11:07h, 02 March

    Wow! Great news for indie devs. Mac & Win32 support is going to be huge too. I’m looking forward to seeing some great Corona apps on Steam.

  • Patrice
    Posted at 11:14h, 02 March

    Great news.
    And why not finish the HTML5 export before announcing Windows and Mac support?????????

  • Ryan Robinson
    Posted at 11:16h, 02 March

    Great News! But, makes me wonder how they are able to do this. Will there be any forced features because of the free software. i.e. Corona splash screens, in app ads, have to use certain features, etc. If nothing will change with Corona SDK Pro then fantastic, but I have to be a little skeptical about this drastic pricing change.

    • Thomas Vanden Abeele
      Posted at 01:54h, 03 March

      Same thoughts here. How will Corona monetize if I want to create and ad-free game that respects users’ privacy?

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  • Steve Bullock
    Posted at 11:23h, 02 March

    Congratulations! These are all important moves for the long-term success of Corona. Improved monetization opportunities for us developers will be super important for our futures. Very exciting.

  • Terry R. Schussler
    Posted at 11:28h, 02 March

    Delivery to desktop combined with the power of the Corona SDK is a seriously game changing deal! This will have immediately impact on our engineering plans and in at least one case ensure that we use Corona instead of another platform. Congratulations! Thanks for making being an Ambassador that much more exciting.

  • David Condolora
    Posted at 11:38h, 02 March

    WOW. I am completely shocked, in the best way possible, about the Mac/PC desktop app news. THANK YOU Corona for listening to your community! I can’t wait to bring Doggins to Mac and Windows. See you guys at GDC!

  • André
    Posted at 11:43h, 02 March

    Thats fantastic news, thank you very much for this!

  • Benny
    Posted at 11:44h, 02 March

    Fantastic! I love you aaaall!

  • Berhan Karagoez
    Posted at 11:46h, 02 March

    I am not surprised, you have to go the “free” road, it’s what “everyone” else does, so good job on acknowledging where the industry moves to.

    If you are serious about making Corona SDK an SDK competent and competitive when it comes to business app development, you need to have better EDITOR/MAKER tool, like drag and drop lists, bind it to a data source, and so on. Unless you want to profile yourselves as 2D game making software. There is so much user base to be gained by making better tools, I am sure I am not the only one to get this. Look at the most popular dev tools and you’ll see a lot of drag and drop development.

    About supporting other plattforms, sounds good but I am not so optimistic (yet) as this will bring more problems. Corona really needs better tools most of all.

    Where is the ASSET Store, where the WHEEL does not have to be reinvented? There is a bunch of great coders out there, who have done great libs and solutions to bunch of problems. Let’s utilize the good solutions.

    /BK

    • Nick golden
      Posted at 16:52h, 02 March

      Exactly why I went to unity. I left corona in July 2014 and I was paid until April 2015. Lack of visual workflow compared to unity just annoyed me. I don’t need to write my own cam, or player controller or whatever. Asset store has it.

      It’s that type of community pull that’s missing. I hate monkey work and that’s what it felt like. Will I come back? Most likely not. I’m fully in unity pro and cannot see that. At gdc I’m talking with other corona devs that are jumping too. It’s a trend I see a lot of. These are enterprise customers, and I think this carries some weight. Just saying. I have no skin in this game other than I think some catch up has to happen and quick to stay relevant.

      – nick

      • Berhan Karagoez
        Posted at 23:49h, 02 March

        Nick, too bad you changed but I think Corona is still great. It has the potential to be a leader in 2D for game/app development if few more things went the way it should. I am sure people working with it would like to make it so.

        Unity and UDK and others will get occasionally wind under their wings but that comes and goes, as they try to grab market shares. What also could be great for corona is to have a few hit games released (made with corona). The community is almost not there. Look at the godot IRC channel (godot has not existed very long mind you) and the corona channel. If corona has few hundreds thousands users, godot must have million then. I know it’s silly to compare things this way but maybe we should face reality and really get some numbers, just out of curiosity. I don’t care if 1 million people use corona or it’s just me (for me personally anyway). I will keep using it if it is good and relevant. It still is.

        /BK

    • Marin
      Posted at 01:42h, 03 March

      Berhan, I agree with you completely!
      I want to be able to drag ‘n’ drop widgets, images, etc. and then use them in my code. I really hate ‘monkey work’ and it is driving me insane. This move to free is a move in right direction, they can sell plugins and make money of 3rd party plugins. But that requires assets store like unity has one.

      For me, Unity is still pretty expensive for iOS and Android. If it weren’t so, I would have switched as well, even tough I really love Corona and the community here. Visual tools make life so much easier 🙁

    • Lerg
      Posted at 08:08h, 03 March

      The “Visual” appeal of Unity is utterly hated by many developers, because it’s like a stump on a road.
      I love clean and simple approach of Corona, only this way I can create what I want and not what they think I want.

      For those who need visual tools, Corona is making Composer and there are tools like LevelHelper and others.

      If you don’t like it – go and use Unity or Construct. But don’t extrapolate your opinion on the entire Corona community. Many of us don’t need such tools and we love Corona as it is now.

      • egruttner
        Posted at 04:44h, 04 March

        I completely agree with you Lerg, well said!!!

  • Honey Silvas
    Posted at 11:51h, 02 March

    This is great news! I can’t wait to try out the new stuff!

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  • dmc
    Posted at 11:54h, 02 March

    wow, fantastic news !

  • Eduardo
    Posted at 11:58h, 02 March

    I’m going back to Corona thanks to this news. Thank you very much!

  • dark-play3r
    Posted at 12:29h, 02 March

    Corona SDK is completely FREE – awesome news!
    Mac App and Win32 App support – great news!!!

    Thank you!!! You are the best!!!

    I develop my own projects in Corona SDK and i’m working in small studio, where i should use Unity3d for creating 2D game. And i want to say, that unity is CRAP! And their asset store is SHIT! And all their bugs! I think they should close 2d part, because nothing can compare with Corona SDK in developing 2D game and apps!
    I love Corona SDK!!!

  • John Nagle
    Posted at 12:53h, 02 March

    Ok, so what’s the business model here? Are you planning to subsist solely on Enterprise revenue?

    If you give it all away for free, with no royalties or anything, how do you make money and stay in business?

    • Joe
      Posted at 14:22h, 02 March

      They want to make the Corona community bigger and will make money from Fuse framework. Don’t worry. They have figured that they will make more money to make Pro version free.

  • Dave Haynes
    Posted at 12:55h, 02 March

    I’m going to theorize that Corona plans to make money off Enterprise and Corona Cards for iOS, Android, Windows Phone, *and* Win32/Mac.

    In addition, it seems like they’re going to be pushing Fuse Powered as the best way to monetize an app, so Corona then becomes a vehicle for future Fuse signups as well.

    • Dave Haynes
      Posted at 12:58h, 02 March

      As a follow-up to my post above, I’m super excited about Win32/Mac support.

  • Rui
    Posted at 13:22h, 02 March

    hi,
    Greta NEWS, but I would we in heaven, of the NEWS also included html5, no more NEWS about ir for a long time… Is html5 Support dropled?
    Congrats,
    Rui

    • Rui
      Posted at 13:31h, 02 March

      I sincerely see html5/Corona replacing old flash websites, and expand Corona beyond game Development.

      Correcting last post:
      …. Be In heaven, if the NEWS…

    • Rob Miracle
      Posted at 16:16h, 03 March

      Walter posted above that HTML5 is something we still want to do, but we have to do Windows and Mac desktop first.

  • DM
    Posted at 13:57h, 02 March

    This is good news! Congrats to Walter and the rest of the Corona team.

    Let me add my vote to HTML5 support. That would let us do things like embed demo versions of Corona-built apps in web pages, so people can try in their browser before they download (or buy).

  • Joe
    Posted at 14:20h, 02 March

    The strategy to make Corona Pro free is understandable because now Corona is more like a platform and you want to generate revenues from Fuse ads framework. But the way to compensate to the existing Pro subscribers is not acceptable because most of us don’t use Enterprise version at all. Corona just don’t want to give money back. You will have the impacts of losing fans and users.

  • Luke Duness
    Posted at 15:17h, 02 March

    G R E A T !!!

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  • Joe
    Posted at 16:40h, 02 March

    What? In no longer need to think about getting the money to get a Pro license??? Best. News. EVER!
    Thank you!

  • Tony Godfrey
    Posted at 17:14h, 02 March

    Excellent! Lower barrier to entry means a bigger community!

  • Dan
    Posted at 17:26h, 02 March

    Great. Now I can go back and update my old Corona game (The Octagon Theory) that was last updated in 2012 when my subscription expired and I moved to Unity.

  • iFunSoft
    Posted at 17:30h, 02 March

    Thanks!

  • Larry Meadows
    Posted at 18:11h, 02 March

    Awesome NEWS !!!

    Does this mean we can also run Corona on more than just 2 computers now?

    thanks

    Larry

    • Lerg
      Posted at 08:12h, 03 March

      You just need new accounts for those computers.

  • Ale
    Posted at 18:53h, 02 March

    Great News!!
    Another big step for Corona SDk and Corona Labs team!
    Congratulations

  • Paul Peterson
    Posted at 19:20h, 02 March

    Umm … I’ve been in IT for 24+ years and have used the basic (free) version of the Corona SDK to build an Android game. But it puzzles me how I’m supposed to take advantage of today’s announcement. What does it mean to “just logout and then re-login to the Corona Simulator”. I’ve never had to “log into” the simulator. The download version is still the version from December 2014. You might want to spell this out for folks like me.

    • Lerg
      Posted at 08:13h, 03 March

      Go to the preferences, there is a Log Out button.

  • Chee Yik Keong
    Posted at 19:34h, 02 March

    I would love to explore all these new options in coming weeks. The simplicity of building a game is the core of Corona and I hope it’s the same to deploy to desktop too.

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  • Amir
    Posted at 20:30h, 02 March

    You made us your lover.

  • Jason
    Posted at 22:58h, 02 March

    Awesome news, thanks! I just downloaded and installed a daily build…haven’t had access to those for a while.

  • Anton
    Posted at 23:13h, 02 March

    Mac App and Win32 App support, well done!

  • Jann
    Posted at 23:20h, 02 March

    Walter, David. This is awesome!

  • Mustafa Alyousef
    Posted at 00:10h, 03 March

    Speechless! Thank you guys 🙂

  • Spt
    Posted at 00:17h, 03 March

    First of all, thanks for the big great news, Corona team! But I still can’t access the Daily Builds by this time (was a Starter user), anyone experience this?

  • Niilo Tippler
    Posted at 00:41h, 03 March

    This is all excellent news and a great move towards getting Corona out there in the hands of any developer who wants it now, and with the added potential for targeting more platforms. I’ve been a Pro subscriber for two years now, and have extolled the virtues of Corona to everyone I can, but the subscription price puts a lot of people off. I’m very excited to see where this takes Corona in the future.

  • Sithu
    Posted at 01:03h, 03 March

    I haven’t used COrona SDK in a while – was put off by the pricing structures. Was looking at Titanium as an alternative.

    Please could someone explain – if I use the free version of Corona SDK and my game/ app happens to gross >$100k, am I forced to upgrade? What is the revenue limit?

    Thanks.

  • Dave baxter
    Posted at 01:24h, 03 March

    Great news 🙂

    Am on basic which was due to expire next month and wasn’t going to renew due to funds.

    Anyway can you explain a little more on what I need to do, should I be downloading a different version of corona now ? Or is it the same app but it looks online to see what tier I am ?

    Cheers,

    Dave

    • Brent Sorrentino
      Posted at 01:59h, 03 March

      Hi Dave,
      You don’t need to download it anew… just “Quit and Deauthorize” on your side (from the Simulator), re-login, and it should pick up the new credentials (you’re basically a Pro user now).

      Take care,
      Brent

      • Paul Peterson
        Posted at 07:01h, 03 March

        Brent,
        This is the information I was suggesting in my earlier comment that you add to your announcement language – about Deauthorizing from the Simulator). In addition I’d like it explained exactly what I will be able to do now that I couldn’t do before – in addition to access to the daily builds. I assume I will now be able to use certain commands / routines that I couldn’t before. Where are these listed?

  • Marin
    Posted at 01:49h, 03 March

    Excellent move for us developers and this community!
    I just wish that we get a proper visual tools like Unity has, so we can use those for widgets as well! But looking forward to using Corona SDK 🙂

  • endygwa
    Posted at 01:50h, 03 March

    Awesome news
    I’m proud to have chosen Corona over other frameworks.
    Long live Corona!

  • Simone Mapelli
    Posted at 01:54h, 03 March

    Great !! How I’m struggling and mumbling about buying a pro for getting iap ….and now is free !!! and now I can implement from starting new graphics 2.0 enhancement, that I’ve left part waiting for allowing a pro subscriction !! great !!!!

  • gudicus
    Posted at 02:39h, 03 March

    Yeeeeees! Yes, yes, yes, yes, yes!!!!!!!!!

  • Martin Smtih
    Posted at 03:15h, 03 March

    WOW!

  • Nicolas Michaud
    Posted at 04:30h, 03 March

    When you say Windows App, are you refering to the Upcoming universal app platform as refer here ?

    http://blogs.windows.com/buildingapps/2015/03/02/a-first-look-at-the-windows-10-universal-app-platform/

    thank you
    Nick

    • David
      Posted at 07:58h, 03 March

      Nick – we are currently building support for Win32 apps, not the new universal apps (that will come later). Win32 is what many developers want right now. Also, Steam works only with win32 apps, not universal apps.

      • Graham Ranson
        Posted at 02:12h, 04 March

        Is this confirmation that we will be able to build native .dmg and .exe files that we can submit to Steam / GOG / Itch.io and any other store as well as sell on our own sites etc?

  • Pierre
    Posted at 05:00h, 03 March

    Very good news. Many thanks.

    Just one thing, I can’t access to the daily builds “notes”.

  • Dima
    Posted at 05:34h, 03 March

    Great news 😀 Thanks!!!!
    I actually deauthorize and quit corona and login again.
    My subscription status is now on: Pro 🙂

    Is there a way to build for windows phone ?
    Actually I don’t found this option. Will this option be included in the next update maybe ?

    Thanks in advance

    • Rob Miracle
      Posted at 16:23h, 03 March

      Building for Windows Phone 8 is done using Visual Studio and CoronaCards for Windows Phone 8. It’s really straight forward and well documented. I would suggest starting here: https://coronalabs.com/resources/tutorials/coronacards-enterprise/

      And look at the Windows Phone 8 Guide and the series of Video’s to get you started. It’s really easy.

  • kdd
    Posted at 05:57h, 03 March

    Very excited about the news!!!
    One question though, will the Mac App and Win32 App support be paid or free?

  • sayhong
    Posted at 06:11h, 03 March

    Thank you Corona Team~
    It’s a Very Very Very Very Nice news for us~

    And thenk, We should think about avoid Cheat tools on PC/Mac (ex: memory editor,Quick Memory Editor,…)

  • RetroNavigator
    Posted at 09:39h, 03 March

    Something’s wrong with logout/login procedure on osX IMO. I tried to logout but get a connection error (cannot connect ot the server). since then deauthorizing (as this is the name used in prefs panel) doesn’t seams to have any effect. Any hints? Do you guys experience the same?
    Cant wait to get my hands on with pro version…
    Regards

  • Alfred M. Ocon
    Posted at 12:02h, 03 March

    Coronalabs, you’re simply amazing!

  • Larry
    Posted at 12:54h, 03 March

    Someone should let these guys know about Corona as well

    http://recode.net/2015/03/03/video-game-engine-makers-intensify-their-race-to-zero/

  • Corona SDK is now Free + Mac/Win Desktop Apps + GDC | Corona Labs | Game Dev Nation
    Posted at 13:14h, 03 March

    […] Corona SDK is now Free + Mac/Win Desktop Apps + GDC | Corona Labs […]

  • Januar Tanzil
    Posted at 20:38h, 03 March

    With the free version, can I make WP8 build?

    • Lerg
      Posted at 00:43h, 06 March

      Yes.

  • sunil
    Posted at 03:25h, 04 March

    This is great news. I last looked at Corona a couple of years back when I had a paid subscription, but the project was mothballed. Will definitely consider it again. Have been planning on resurrecting an old app.

  • Husam Sarris
    Posted at 09:58h, 04 March

    Awesome! great news indeed….
    However, I’m using the 2014.2381 build on a 10.8.5 Mac (The latest stable build requires at least a 10.9 Mac) ….
    How much am I missing?
    Does that mean that I have to buy a new Mac? 🙁

    • Shane
      Posted at 20:04h, 04 March

      Can’t you just upgrade from the Mac App Store?

      • HusamSarris
        Posted at 15:10h, 07 March

        I don’t think so …
        The requirements for the Yosmite OS X are higher than my my Mac Mini…
        Is the build that I’m using not good for anything? I’m thinking of building a game and then buying a new Mac when needed.
        What do you think?

        • Rob Miracle
          Posted at 08:00h, 08 March

          Corona SDK should run on both Yosemite 10.10 and Mavericks 10.9. We only support those two versions. You might have luck running things on older OS-X versions, but the problem is that Apple is constantly moving the bar in what they will accept. Today you have to be able to support 64 bit apps built with Xcode 6.1. This means Corona SDK 2545 or later as well. What you might be able to do is run an older Corona SDK while you’re developing the app, but when it comes time to deploy your app, you will have to upgrade your hardware, OS and Xcode versions as well as use a build of Corona SDK 2545 or later.

          • HusamSarris
            Posted at 15:45h, 08 March

            Thanks Rob, that was exactly what I was planning to do!
            I like to use the latest versions / hardware when building something.
            To be honest, I’m just feeling a little bad that I didn’t make the most of my old hardware in building games 🙁 hope to change that now, so that I’ll be able to buy hardware from my revenues and not from my personal funds!

  • Alan
    Posted at 11:08h, 04 March

    For the Win32 and Mac support will those apps run as an exe/app or will they be wrapped in a web player as html??

    • Rob Miracle
      Posted at 17:21h, 06 March

      For Windows you will produce a Win32 executable (.exe). OS-X builds will create OS-X application bundles, like normal executable apps.

      • Alfan
        Posted at 10:42h, 07 March

        Will Win32 and Mac support is free or paid?

  • Adi
    Posted at 23:12h, 04 March

    An interesting announcement. I hope we will not suffer from a drop in features due to this change of direction.
    I wonder if its worth while trying the enterprise version for our new plugin. Will pro subscribers who were moved to enterprise be able to create hosted plug-ins?

  • Prographo
    Posted at 09:47h, 05 March

    Nice.

  • Martin
    Posted at 04:54h, 06 March

    Any odd chance of getting a Linux compile target next to OSX as well? That would be huge for me!

  • Joseph Hinkle
    Posted at 07:03h, 06 March

    This has just made my day! I’m going to start messing around with the full version today!

  • Christian Mueller
    Posted at 19:47h, 10 March

    HI, any updates when the beta for OSX Apps may roll out?

    Also may there come a WP8 Compiling .. without the need of coronacards.
    Just like compiling an app for iOS/Android ?

    Thanks
    Chris

  • David
    Posted at 14:21h, 11 March

    Saw native Mac / Win32 applications running for real at the GDC last week. I met Walter too, talking about my Corona book and demonstrating some of my Corona apps to him! He’s very nice and open minded. Amazing moment.

  • Vu Truong
    Posted at 00:45h, 04 September

    Too little too late.

    I loved Corona so much. It was my SDK of choice – until you guys decided to nickle and dime us, literally, screwing the very indie users you are now seeking. You drove so many of us away. After feeling so betrayed from Corona, I dropped my project in development for 6mos. I looked into Unity – and will never look back.

    You had something great going. Too bad you burned so many bridges.