Custom Shader Effects

One of Corona’s major themes for this year was graphics, and in particular, giving you more “under the hood” access to our graphics engine. Starting in daily build 2015.2560, we are giving you the ability to create custom shader effects.

Resolution Independence: Adaptive Content Scaling in Corona

In previous posts, I shared a new way to think about virtual pixels (points) on iOS and the nuances of density independence on Android. Today, I’m going to talk about virtual pixels in Corona and explain how Corona virtual pixels can be made to look like native iOS/Android virtual pixels using “adaptive” content scaling.