At the end of January, I talked about wanting to make plugins more open.
Today, we’re doing two things to make that happen.
We have to big announcements! Corona SDK is now completely free, and Mac and Win32 desktop apps are coming soon. Read on for all the details.
A lot has happened in the past year, so let’s talk about where we’ve been and where we’re headed in 2015.
Starting Feb 1, 2015, Apple is requiring all new app submissions to be 32/64-bit-universal. So between now and Jan 31, 2015, you can continue to submit your apps just as you do today, but once Feb 1 hits you’ll need to make sure certain changes are in place.
We have some exciting news: Fuse Powered has acquired Corona Labs! Read on for all the details.
In previous posts, I shared a new way to think about virtual pixels (points) on iOS and the nuances of density independence on Android. Today, I’m going to talk about virtual pixels in Corona and explain how Corona virtual pixels can be made to look like native iOS/Android virtual pixels using “adaptive” content scaling.
In a previous post, I discussed physical (real-world) screen dimensions and how Apple applied this principle to its line of iOS devices. In this tutorial, we’ll explore the nuances of density independence on Android.