On today’s Corona Geek Hangout we dove into the concepts and code behind creating cameras that follow the player around the world. We learned how to make the background appear to move while keeping the player in the same place. We started with a look at the full code for manually creating cameras and then we looked at using a camera module to make our code more readable.
Last week on Corona Geek Hangout 165, we continued our desktop game development series by adding a player, spawning enemies, and adding sprite animations to a top down shooter game. We also looked at using third party art in our game and how that art affected our overall game design and user input strategy. Here are clips from the Hangout.
At the end of January, I talked about wanting to make plugins more open.
Today, we’re doing two things to make that happen.
During this week’s Corona Geek Hangout, Dr. Brian Burton walked walk us through four code examples from his recently released Corona SDK book, “Learning Mobile Application and Game Development with Corona SDK”. We’ll also looked at code snippets from Corona’s SampleCode folder.