On today’s Corona Geek Hangout we began a brand new series focusing on desktop game development using keyboard, mouse, and game controller inputs. Download the full source code from today’s discussion to see demos of the various input methods in action.
Last week on Corona Geek Hangout 161, we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create what Apple calls “content blockers”, what kind of response he has seen from consumers, and what ad blockers mean to both consumers and content creators.
On today’s Corona Geek Hangout we wrapped up our “Monsters Need Coins”, game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor’s user interface, showed us how to go from an 8×8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Download the full source code for the game and the visual game editor to see who everything works.
Last week on Corona Geek Hangout 160, we continued development on our “Monsters Need Coins” game with a look at an isolated code example for creating homing missiles. Ed Maurina also showed us how to created turrets, track moving targets, and introduced player decoys to the game.
On today’s Corona Geek Hangout we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create an ad blocker and what kind of response he has seen from consumers. We also discussed ad blocking from the perspective of the consumers, advertisers, and content creators. Dean shared some interesting stats and insights into why consumers are deciding to block ads and what Crystal is doing to give consumers more control.
Last week we continued development on our “Monsters Need Coins” game. Ed Maurina walked us through adding static missile shooting turrets to the game, along with adding homing missiles that follow the player around the platforms. We discussed the vector math involved to accomplish this and looked at the code for adding the turrets. Here are clips from the Hangout.
On today’s Corona Geek Hangout we continued our game development discussion with a homing turret code example . We turned regular “dumb” missiles into homing missile that followed the target after the projectiles are launched from the turret. Download the code for full details.
Last week on Corona Geek Hangout 158, we continued development on our “Monsters Need Coins” game. Ed Maurina walked us through code for creating platforms, monsters, spikes, and coins. We also looked at code for reloading levels when the player runs into spikes. Here are clips from the discussion.
On today’s Corona Geek Hangout we continued our game development discussion by adding turrets that shoot at the player. We also talked about the necessary vector math and concepts around firing bullets in the correct direction. Download the updated project.
Last week on Corona Geek Hangout 157, we talked with special guests Rob and Simon from Laser Dog about Hopiko, their latest action packed mobile game. We also discussed their plans for publishing Win32 and OS X desktop games with controller support. If you missed the Hangout, here are clips to help you catch up. […]