Hangout Highlights – Adding Power-ups To Desktop Games

Last week on Corona Geek Hangout 172, we talked about adding traps and pickups to our top down shooter game to help us battle the inbound zombie horde. We also added sounds, heads up display elements, and randomly generated bounding forest objects around the perimeter of our world. Here are clips from the Hangout.

Corona Geek #173 – Adding Game Controller Support

On today’s Corona Geek Hangout we finished development on our top down shooter series with a look at how to add game controller support to desktop games. We examined the difference between analog and digital inputs with a look at working with axis events versus key events. We also shared code snippets for normalizing rotation and splitting strings on specific values.

Watch: Roj Niyogi Answers Community Questions

As a follow up to the recent blog post and forum response following Corona Labs acquisition, we sat down with Perk Founder and President, Roj Niyogi to answer questions from the Corona community. Roj addressed questions like, who is Perk, what is the future of Corona SDK, and how will Corona be leveraged to build […]

Hangout Highlights – Zombie Killing Vector Math – Part 1

Last week on Corona Geek Hangout 169, we continued develop on our top down desktop shooter game with a look how to use vector math for aiming and calculating the magnitude of our zombie killing arrows. We also looked at a refined version of our simple pathfinding code. Here are clips from the Hangout.