Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies

Last Monday we started a series on working with Corona’s built-in physics engine. We took a look at the Physics API documentation and we discussed the concepts behind constructing a rag doll from primitive shapes. This week we continued the physics conversation with a look at the code used to create the rag doll example and tips on how to organize project code. We even discussed how a simple dress up, or object placement game could be constructed, using the sampler code as a reference.

Hangout Highlights – How CBEffects Author Caleb Place Created A Particle Effects Library

Last week on Corona Geek Hangout 143, we hung out with CBEffects particle effects library author Caleb Place. Caleb shared how he got started with programming at the age of 12 years old and how he taught himself the algebra needed to create particle effects. His story is really inspiring and proves that anyone can create amazing things regardless of age or experience. Here are clips from Hangout.

Corona Geek #144 – Improving Touch Driven Game Performance Using Touch Coalescing

On last week’s Corona Geek we hung out with Corona Developer, Caleb Place to talk about his popular particle effects library, CBEffects. Today we talked about improving the performance of touch driven game logic using touch coalescing. We also looked at using masking to create a circular dial timer, similar to what we’ve look at before from Jason Schroeder. Watch the panel discussion and download the code for details.

Corona Geek #143 – Hanging out with CBEffects author Caleb Place

During last week’s Hangout we explored the core mechanics of the popular Ichi game. We covered bumper creation, bumper alignment, physic engine nuances, and one-touch input. Today we hung out with Corona Developer and CBEffects author, Caleb Place to talk about his popular particle effects library. Caleb shared how he got started with programming at the age of 12 years old and why he ultimately chose Corona SDK and Lua for development.