Corona Geek #131 – Walter Luh on Corona Free and Game Design Part 3 – Creating Walls

During today’s Hangout, Walter Luh joined us to discuss the recent announcement that Corona is now free and will be adding desktop support for OSX and Win32. We also continued our game design series by writing code to create walls in our endless runner game. Creating walls at a 45 degree angle that can be used for collision detection takes a little bit of 2D match, but Ed Maurina from Roaming Gamer, LLC. took us through the code we needed to know.

Corona Geek #129 – Game Design Basics and Using Transition Library

During last week’s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. This week we started a new series on game mechanics with a focus on breaking down the various elements and mechanics of an existing endless runner game. We also spent time discussing the Transition Library and how it can be used to add motion to your apps.

Corona Geek Composer Library Series Highlights

Recently on Corona Geek, we hosted a series of discussions on Composer that focused on how it is used to manage display objects, manage memory, pass data between scenes and create custom transitions. Here’s a summary of what we covered complete with video clips to help you jump into the parts of the conversation that interest you most.

Corona Geek Composer Library Series Highlights

Recently on Corona Geek, we hosted a series of discussions on Composer that focused on how it is used to manage display objects, manage memory, pass data between scenes and create custom transitions. Here’s a summary of what we covered complete with video clips to help you jump into the parts of the conversation that interest you most.

Corona Geek Composer Library Series Highlights

Recently on Corona Geek, we hosted a series of discussions on Composer that focused on how it is used to manage display objects, manage memory, pass data between scenes and create custom transitions. Here’s a summary of what we covered complete with video clips to help you jump into the parts of the conversation that interest you most.

Corona Geek Composer Library Series Highlights

Recently on Corona Geek, we hosted a series of discussions on Composer that focused on how it is used to manage display objects, manage memory, pass data between scenes and create custom transitions. Here’s a summary of what we covered complete with video clips to help you jump into the parts of the conversation that interest you most.

Corona Geek #128 – Creating Custom Composer Library Transitions

During last week’s Hangout we took a break from our Composer Library series to talk with Corona Ambassador, Jason Schroeder about his Progress Ring module and his Color Picker module. During this week’s Hangout we wrapped up our Composer Library discussion with a look at creating custom Composer Library transitions and we revisited tips for unloading modules with adding sprites into Composer scenes.

Corona Geek #127 – Adding A Progress Ring Module and Color Picker To Apps

During last week’s Hangout we continued our Composer Library discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file. This week we took a break from discussing Composer to talk with Jason Schroeder about his excellent Progress Ring module that let’s you add a completely custom progress ring to your games and apps with just one line of code.