Corona Geek #177 – Twin Stick Game Development – Using Sensors

Corona Geek #177 – Twin Stick Game Development – Using Sensors

Corona Geek On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at creating a grid based algorithm for smart enemy spawning using physics sensors. The also touched on object caching and it’s possible benefits.

Download the twin stick shooter project code and make it your own.

Show Notes:

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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