Hangout Highlights – Grid System Enemy Spawning And Working With Tables

Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Here are clips from the Hangout.

Corona Geek #175 – Twin Stick Game Development – Writing Code – Part 1

On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Download the project code and make it your own.

Hangout Highlights – Analog Axis Inputs Versus Digital Key Inputs

Last week on Corona Geek Hangout 173, we talked about adding game controller support to our top down desktop shooter game. We examined the difference between analog and digital inputs with a look at working with axis events versus key events. We also shared code snippets for normalizing rotation and splitting strings on specific values. Here are clips from the Hangout.