During this special edition of Corona Geek we talked with Fuse Powered CEO, Jon Walsh and Corona Labs CEO, Walter Luh about the recent acquisition of Corona Labs. Questions centered around Fuse’s history and business model, why Corona Labs was purchased, and what the acquisition means to the community moving forward.
During this week’s Corona Geek Hangout we walked through code for creating animated counters and we explored the concepts around Simple Content Scaling versus Corona’s new Adaptive Content Scaling that was introduced in daily build 2460.
During this week’s Corona Geek Hangout Greg Pugh shares his experience with getting his Fire TV game working on Android TV. Sergey Lerg shows us how to edit manifest file settings after building for Android, and we explored several Corona game template resources.
Join this week’s Corona Geek Hangout to get a first look at creating apps and games for Windows Phone 8 using CoronaCards and Corona Ambassador Sergey Lerg shares a solution for creating dynamic masks.
During this week’s Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, including iPhone 6 and 6 Plus.
During this week’s Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to fixed points on the screen.
During this week’s Corona Geek Hangout Corona Ambassador Ed Maurina shared his latest “No Time For Art” game, called Red and Dead along with some details about its design language. Also, Corona Ambassador, Sergey Lerg shared highlights from Lua Workshop 2014 in Moscow. We rounded out the show with a bit of geek trivia.
During this week’s Corona Geek Hangout we’ll talk with game developers, Scott Shapiro and Ed Erenberg about their brand new iOS Doctor Spin game. We also discussed iPhone 6 drop test results, Apple’s new Taptic feedback implementation and the end of carrier subsidized smart phone pricing.
During this week’s Corona Geek Hangout, Ed Maurina from Roaming Gamer shared new insights into using 30log’s library for objected oriented Lua to create OOP display objects and Coronium Cloud Developer Chris Byerly, demoed a multiplayer game using his new Coronium GS game server software.
During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through part 2 of our version control discussion using Mercurial’s Source Tree software. Chris shared insights on Mercurial’s workflow, and tips for working solo or as part of a team. We also caught a glimpse of Coronium Game Server (GS), which Chris will be releasing docs and how-to videos for very soon. We’ll also discussed the growing phablet trend and what it could mean for app developers.