Last week on Corona Geek Hangout 138, we talked with Dig a Way developer Daniel Bittencourt about DigiTen’s approach game design. We also continued our panel discussion on mobile app consulting. Here are clips from the Hangout. If you’re thinking about becoming a consultant, watch the second half of the Hangout. The panel shared tips for working on projects and handling those awkward moments where you actually have to fire a client.
During last week’s Hangout we hung out with Daniel Bittencourt and Davi from DigiTen to discuss their approach to game design. This week we returned to the memory matching game development series we started in Hangout #136. Since we’ve already covered creating game cards and card flipping in the previous Hangout, we organized game pieces into a grid pattern this time.
Last week on Corona Geek Hangout 137, we put our game development series on hold to answer community questions and share consulting tips for app developers. Ed Maurina walked us through how to add additional pick ups to our previous endless runner game and the Hangout panel shared lots of app developer consulting tips for finding projects, working with clients, billing for time, and a lot more.
During last week’s Hangout we answered community questions and the panel shared consulting tips for finding projects, working with clients, keeping records, and a lot more. This week we continued the conversation with Daniel Bittencourt of DigiTen Studios joining us on the panel. Daniel discussed the studio’s new hit iOS game, shared insights into how they approach game design, and even showed us one of their sprite sheets in all it’s animated glory. Hear how this two person team is building on the success of their first game.
Last week on Corona Geek Hangout 136, we started a new memory matching game development series. Each week we’ll be adding code to the game to show how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Download the code each week and follow along. Here are clips from the Hangout.
During last week’s Hangout we started a brand new memory matching game development series. This week we answered community questions and shared important consulting tips for anyone considering developing apps on the side for clients.
Last week on Corona Geek Hangout 135, we finished our endless runner game series by combining an emitter object with the CBEffects library to get the custom particle effects we wanted. We also dropped in splash, play, and restart scenes to the game using Corona’s Composer library and added audio for button push sounds and player collisions with walls. Here’s a summary of Hangout clips. Download the full source code to see the finished project.
During last week’s Hangout we wrapped up our endless runner game development series by adding some final particle effect tweaks, dropping in Composer scenes, and adding collision audio. This week we are starting a brand new game development series that will give us a chance to understand how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Download the code and follow along each week.
Last week on Corona Geek Hangout 134, we continued working on our endless runner game by adding a third party particle library to spice up the look and feel of the player’s movement. We also added code to track the player’s progress and keep score as the player successfully avoids treacherous hallway corners. Here are video clips from the session.
During last week’s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. This week we added a few more particle effect enhancements, dropped in code to support Composer scenes, and made sure that our audio worked.