Corona Geek #166 – Sequencing Desktop Game Animations

Corona Geek #166 – Sequencing Desktop Game Animations

On today’s Corona Geek Hangout we continued develop on our top down shooter desktop game with a look at how to turn static images into moving animated sequences of images. We implemented animation sequences for our player’s standing, jumping, walking, and fighting states.

Sequencing animations can by hand can be time consuming. For comparison, we looked at a simple animation example where the individual image were manually ordered. Then we looked at a complex example with a sprite sheet that included over 300 individual images. Those images were ordered using a “sprite maker” script, which works with the third party art asset pack we are using to develop our desktop game.

As always, you can download the source code for the demo.

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Charles McKeever
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Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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