Hangout Highlights – Simple Pathfinding, Timing Animation Sequences, and Team Collaboration

Hangout Highlights – Simple Pathfinding, Timing Animation Sequences, and Team Collaboration

Corona Geek

Last week on Corona Geek Hangout 168, we continued develop on our top down desktop shooter game with a look at implementing simple pathfinding, timing walk animation sequences, and considering the challenging parts of collaborating on a project with other team members.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Picture Perfect Memory Game Overview

Part 2 – Using Coins Versus In-App-Purchase

Part 3 – Multiplayer Apps Using Coronium

Part 4 – Splitting Revenue Among Team Members

Part 5 – Simple Pathfinding Overview

Part 6 – Simple Pathfinding Code Review

Part 7 – Timing Enemy Walk Animations

Also, be sure to catch this week’s Hangout on using refined simple pathfinding and firing weapons in desktop games.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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