Last week on Corona Geek Hangout 136, we started a new memory matching game development series. Each week we’ll be adding code to the game to show how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Download the code each week and follow along. Here are clips from the Hangout.
During last week’s Hangout we started a brand new memory matching game development series. This week we answered community questions and shared important consulting tips for anyone considering developing apps on the side for clients.
Last week on Corona Geek Hangout 135, we finished our endless runner game series by combining an emitter object with the CBEffects library to get the custom particle effects we wanted. We also dropped in splash, play, and restart scenes to the game using Corona’s Composer library and added audio for button push sounds and player collisions with walls. Here’s a summary of Hangout clips. Download the full source code to see the finished project.
During last week’s Hangout we wrapped up our endless runner game development series by adding some final particle effect tweaks, dropping in Composer scenes, and adding collision audio. This week we are starting a brand new game development series that will give us a chance to understand how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Download the code and follow along each week.
Last week on Corona Geek Hangout 134, we continued working on our endless runner game by adding a third party particle library to spice up the look and feel of the player’s movement. We also added code to track the player’s progress and keep score as the player successfully avoids treacherous hallway corners. Here are video clips from the session.
During last week’s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. This week we added a few more particle effect enhancements, dropped in code to support Composer scenes, and made sure that our audio worked.
Recently on Corona Geek Hangout 133, we continued working on our endless runner game by adding code to generate continuous hallways, add particle effects, and automatically restart the game when the player object runs into a wall. By the end of the Hangout our game was looking a lot like the original. Watch these clips to see highlights from the conversation. Download the code and follow along.
During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player. This week we talked more about how the particle effects work, added code to keep track of player progress, and added an interface for the player’s score and speed.
Recently on Corona Geek, we continued working on our endless runner game as part of an ongoing game development series. In Hangout 132 we added code to create the player object, handle touch inputs, and control camera movement. Here are highlights from the Hangout.
During last week’s Hangout we continued our endless runner game development series. We added a player object, added touch inputs, and created camera movement. This week we added code to handle continuous hallway generation, memory cleanup, and game restarting when the player runs into a wall. We also added particle effects to our player to give the game some extra flare.