Corona Geek #178 – Optimizing Performance Using Object Caching

Corona Geek #178 – Optimizing Performance Using Object Caching

Corona Geek On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at using object caching to optimize performance when creating and destroying a large number of objects.

Roaming Gamer’s Ed Maurina showed off a few informal testing results, which revealed some surprising results. Would a 140 percent performance increase be worth adding a few extra lines of code to your project? If so, watch today’s Hangout and see how object caching works and download the object caching test source code to dive into the details.

Download the related twin stick shooter project code and make it your own.

Show Notes:

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

No Comments

Post A Comment