20 January 2016
Hangout Highlights – Grid System Enemy Spawning And Working With Tables
Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data.
If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.
Part 1 – Getting moved into the Perk office
Part 2 – Twin Stick Shooter Project Review
Part 3 – Game Element Highlights
Part 4 – Grid System Spawning
Part 5 – Grid System Code Review
Part 6 – Deep Copying Tables
Part 7 – Benefits of Table Dumps
Also, be sure to catch this week’s Hangout on creating custom HUDs and using shuffling techniques.
Thank you for watching, listening, and following Corona Geek: