11 January 2016
Corona Geek #175 – Twin Stick Game Development – Writing Code – Part 1
On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data.
Download the project code and make it your own.
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