Category: Corona Geek

Corona Geek #144 – Improving Touch Driven Ga...

On last week’s Corona Geek we hung out with Corona Developer, Caleb Place to talk about his popular particle effects library, CBEffects. Today we talked about improving the performance of touch driven game logic using touch coalescing. We also looked at using masking to create a circular dial timer, similar to what we’ve look at before from Jason Schroeder. Watch the panel discussion and download the code for details.

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Hangout Highlights – Ichi Game Mechanics and...

Last week on Corona Geek Hangout 142, we examined the core mechanics behind creating an Ichi game. We looked at how create and align bumpers, and we talked about some nuances of working with Corona’s built-in physics engine. We even looked a how to add a level editor to the game. Here are clips from the Hangout.

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Corona Geek #143 – Hanging out with CBEffect...

During last week’s Hangout we explored the core mechanics of the popular Ichi game. We covered bumper creation, bumper alignment, physic engine nuances, and one-touch input. Today we hung out with Corona Developer and CBEffects author, Caleb Place to talk about his popular particle effects library. Caleb shared how he got started with programming at the age of 12 years old and why he ultimately chose Corona SDK and Lua for development.

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Hangout Highlights – Matching Logic and Prod...

Last week on Corona Geek Hangout 140, we added matching logic for our memory matching game. We also talked with Richard Brooke, developer of TaskPad+, a task management business app developed with Corona SDK. Richard shared his experience with using Corona to build a productivity app. He also told us if he would do it again. Here are clips from the Hangout.

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Corona Geek #141 – Creating and Matching Puz...

During last week’s Hangout we finished up our memory matching game series by adding game logic to keep track of which cards have matching images and which don’t. This week we examined the core mechanics for creating a puzzle game. We covered how to create puzzle pieces and how to tell when they are arranged correctly.

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Corona Geek #140 – Developing a Non-Game App...

On this week’s Hangout we added logic to our game to make our code smart enough to keep track of which cards have matching images and which don’t. We also talked with Richard Brooke, developer of TaskPad+, a non-game business app built with Corona SDK. Richard shared his experience building a productivity app using Corona and Coronium. He also told us if he would do it again and what issues he ran into publishing for Android.

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Hangout Highlights – Game Design and Consult...

Last week on Corona Geek Hangout 138, we talked with Dig a Way developer Daniel Bittencourt about DigiTen’s approach game design. We also continued our panel discussion on mobile app consulting. Here are clips from the Hangout. If you’re thinking about becoming a consultant, watch the second half of the Hangout. The panel shared tips for working on projects and handling those awkward moments where you actually have to fire a client.

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