Hangout Highlights – Using Keyboard and Mouse For Desktop Game Development

Hangout Highlights – Using Keyboard and Mouse For Desktop Game Development

Corona Geek

Last week on Corona Geek Hangout 163, we began a brand new game development series focused on creating desktop games using keyboard, mouse, and eventually game controller inputs. We discussed the various similarities and differences between mouse and keyboard inputs and how to remap inputs to create a unified user experience.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Desktop Game Development Introduction

Part 2 – App Monetization

Part 3 – Desktop Game Input Overview

Part 4 – Desktop Game Development API Review

Part 5 – Desktop Game Development Demo Overview

Part 6 – Mouse and Keyboard Inputs

Part 7 – Desktop Game Develop Demo Code

Also, be sure to catch this week’s Hangout on making project decisions before starting your desktop game development.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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