Corona Geek #127 – Adding A Progress Ring Module and Color Picker To Apps

During last week’s Hangout we continued our Composer Library discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file. This week we took a break from discussing Composer to talk with Jason Schroeder about his excellent Progress Ring module that let’s you add a completely custom progress ring to your games and apps with just one line of code.

Corona Geek #127 – Adding A Progress Ring Module and Color Picker To Apps

During last week’s Hangout we continued our Composer Library discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file. This week we took a break from discussing Composer to talk with Jason Schroeder about his excellent Progress Ring module that let’s you add a completely custom progress ring to your games and apps with just one line of code.

Corona Geek #127 – Adding A Progress Ring Module and Color Picker To Apps

During last week’s Hangout we continued our Composer Library discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file. This week we took a break from discussing Composer to talk with Jason Schroeder about his excellent Progress Ring module that let’s you add a completely custom progress ring to your games and apps with just one line of code.

Corona Geek #127 – Adding A Progress Ring Module and Color Picker To Apps

During last week’s Hangout we continued our Composer Library discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file. This week we took a break from discussing Composer to talk with Jason Schroeder about his excellent Progress Ring module that let’s you add a completely custom progress ring to your games and apps with just one line of code.

Corona Geek #126 – Sharing Data Between Composer Library Scenes

During last week’s Hangout we talked about memory management in Composer library scenes. This week we continued the discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file.

Corona Geek #124 – Composer Library Scene Management

During this week’s Hangout, Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library.

Corona Geek #124 – Composer Library Scene Management

During this week’s Hangout, Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library.

Corona Geek #124 – Composer Library Scene Management

During this week’s Hangout, Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library.

Corona Geek #124 – Composer Library Scene Management

During this week’s Hangout, Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library.