During this week’s Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to fixed points on the screen.
During this week’s Corona Geek Hangout Corona Ambassador Ed Maurina shared his latest “No Time For Art” game, called Red and Dead along with some details about its design language. Also, Corona Ambassador, Sergey Lerg shared highlights from Lua Workshop 2014 in Moscow. We rounded out the show with a bit of geek trivia.
During this week’s Corona Geek Hangout we’ll talk with game developers, Scott Shapiro and Ed Erenberg about their brand new iOS Doctor Spin game. We also discussed iPhone 6 drop test results, Apple’s new Taptic feedback implementation and the end of carrier subsidized smart phone pricing.
During this week’s Corona Geek Hangout, Ed Maurina from Roaming Gamer shared new insights into using 30log’s library for objected oriented Lua to create OOP display objects and Coronium Cloud Developer Chris Byerly, demoed a multiplayer game using his new Coronium GS game server software.
During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through part 2 of our version control discussion using Mercurial’s Source Tree software. Chris shared insights on Mercurial’s workflow, and tips for working solo or as part of a team. We also caught a glimpse of Coronium Game Server (GS), which Chris will be releasing docs and how-to videos for very soon. We’ll also discussed the growing phablet trend and what it could mean for app developers.
During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through using Mercurial’s Source Tree version control software to backup project files and keep track of important changes while you’re writing code.
During this week’s Corona Geek Hangout, Ed Maurina (aka Roaming Gamer) shared a few details around his Coronium Cloud game implementation, we walked through code for building sliding menus using scrollviews, and we answered more community questions.
During this week’s Corona Geek Hangout, Coronium Developer, Chris Byerley shows us how to use object oriented design patterns to create character classes in our games using 30log “a 30-lines library for object-orientation in Lua”.
During this week’s Corona Geek Hangout, Walter Luh and Brent Sorrentino answered a bunch of community questions and we added a few of our own geek questions to let the Hangout panelists earn their geek badges in a lightning round of Geek-trivia.
During this week’s Corona Geek Hangout we talked about multi-player Flappy Bird, new and upcoming updates to Coronium, 2D animation using Spine, Apple’s new $100 million dollard CDN, and we answered some community questions.