Endless Runner Game Development Recap – Final Particle Effects, Composer Scenes, and Game Audio

Last week on Corona Geek Hangout 135, we finished our endless runner game series by combining an emitter object with the CBEffects library to get the custom particle effects we wanted. We also dropped in splash, play, and restart scenes to the game using Corona’s Composer library and added audio for button push sounds and player collisions with walls. Here’s a summary of Hangout clips. Download the full source code to see the finished project.

Corona Geek #136 – Starting a New Memory Match Game Development Series

During last week’s Hangout we wrapped up our endless runner game development series by adding some final particle effect tweaks, dropping in Composer scenes, and adding collision audio. This week we are starting a brand new game development series that will give us a chance to understand how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Download the code and follow along each week.

Endless Runner Game Development Highlights – Generating Hallway Segments, Adding Particle Effects, and Restarting

Recently on Corona Geek Hangout 133, we continued working on our endless runner game by adding code to generate continuous hallways, add particle effects, and automatically restart the game when the player object runs into a wall. By the end of the Hangout our game was looking a lot like the original. Watch these clips to see highlights from the conversation. Download the code and follow along.

Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player. This week we talked more about how the particle effects work, added code to keep track of player progress, and added an interface for the player’s score and speed.

Game Development Series Highlights – Creating Walls

Here are a collection of clips from Hangout 131 where we started writing code to create walls in our endless runner game. The process involved some 2D math, but you don’t have to understand all the details to follow along. We also talked with Walter Luh about the recent Corona Free announcement and Corona support for desktop apps.