This week Corona Ambassador, Ed Maurina, walked us through three specific JSON use cases where the oddities of saving and loading data using JSON can leave you scratching your head. We also discussed, grant writing for app development, Windows Phone 8 tips, and a brand new Apple Watch fart app that promises to blow you away.
During this week’s Corona Geek Hangout we discussed some of the hidden psychology and creative game mechanics used in the wildly successful Clash of Clans game. We also looked at how to encode urls for use with Corona’s network library and we looked at how Corona simplifies the use of JSON to save and load important game data.
During this week’s Corona Geek Hangout we discussed selling apps in China and why you might consider attracting downloads in one country over another. We looked at how to randomly spawn enemies in a game and how to get your apps labeled as “Optimized” for iPhone 6 and 6 Plus in the Apple App Store.
During this special edition of Corona Geek we talked with Fuse Powered CEO, Jon Walsh and Corona Labs CEO, Walter Luh about the recent acquisition of Corona Labs. Questions centered around Fuse’s history and business model, why Corona Labs was purchased, and what the acquisition means to the community moving forward.
During this week’s Corona Geek Hangout we walked through code for creating animated counters and we explored the concepts around Simple Content Scaling versus Corona’s new Adaptive Content Scaling that was introduced in daily build 2460.
During this week’s Corona Geek Hangout Greg Pugh shares his experience with getting his Fire TV game working on Android TV. Sergey Lerg shows us how to edit manifest file settings after building for Android, and we explored several Corona game template resources.
Join this week’s Corona Geek Hangout to get a first look at creating apps and games for Windows Phone 8 using CoronaCards and Corona Ambassador Sergey Lerg shares a solution for creating dynamic masks.
During this week’s Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, including iPhone 6 and 6 Plus.
During this week’s Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to fixed points on the screen.
During this week’s Corona Geek Hangout Corona Ambassador Ed Maurina shared his latest “No Time For Art” game, called Red and Dead along with some details about its design language. Also, Corona Ambassador, Sergey Lerg shared highlights from Lua Workshop 2014 in Moscow. We rounded out the show with a bit of geek trivia.