Hangout Highlights – Custom Vertex Shaders and Visualizing Polygon Points

Hangout Highlights – Custom Vertex Shaders and Visualizing Polygon Points

Corona Geek

Last week on Corona Geek Hangout 150, Steven Johnson from Xibalba Studios introduced us to creating custom vertex shaders effects in Corona SDK. We also looked at some shader code examples to see the effects in action and we revealed a tip for using wireframe mode with display.setDrawMode to see the points of a polygon in a vertex shader example.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements

Part 2 – Custom Shader Recap

Part 3 – Wavy Text

Part 4 – Coherent Randomness

Part 5 – Visualizing Wireframe Polygons

Part 6 – Shader Snippets

Part 7 – Custom Shader Game Demo

Have fun.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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