Hangout Highlights – Zombie Killing Vector Math – Part 2

Hangout Highlights – Zombie Killing Vector Math – Part 2

Corona Geek

Last week on Corona Geek Hangout 170, we talked about Perk acquiring Corona Labs and we continued our desktop game development series with a follow up discussion to last week’s exploration of vector math calculations for firing arrows at zombies.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements

Part 2 – Benefits of Tile Editors

Part 3 – Adding Debug to Vector Code

Part 4 – Physics Detection vs Response

Part 5 – Detective Physics Collisions

Part 6 – removeSelf vs display.remove

Part 7 – Delayed Self Destruct

Also, be sure to catch this week’s Hangout on adding tiled terrain and random enemy types.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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