More good news for Facebook integration. Coinciding with the recent beta release of Facebook-v4 on Android, we’ve launched the iOS version of the Facebook v4 plugin! The iOS version does come with a couple caveats to be aware of: iOS 6 is not supported with this plugin. This is due to Facebook dropping iOS 6 support […]
Starting in Corona SDK build 2015.2542, local and push notifications have been moved to a plugin. Read further to learn how to update your existing apps.
In previous posts, I shared a new way to think about virtual pixels (points) on iOS and the nuances of density independence on Android. Today, I’m going to talk about virtual pixels in Corona and explain how Corona virtual pixels can be made to look like native iOS/Android virtual pixels using “adaptive” content scaling.
In a previous post, I discussed physical (real-world) screen dimensions and how Apple applied this principle to its line of iOS devices. In this tutorial, we’ll explore the nuances of density independence on Android.
With the iPhone 6 Plus, it’s no longer possible to achieve “pixel perfection” on iOS. In this article, I’ll outline a more intuitive way of understanding what’s happening and how it relates to physical length.
Facebook is now a plugin on Android starting in build 2014.2430.
Now, we are making a beta available for Android as well. Previously, you could preview your project on multiple devices for a single OS, e.g. iPhone and iPad. Now you’ll be able to preview your app across multiple OS’s and multiple devices — simultaneously!
Starting in daily build 2014.2264, we are changing the minimum supported version on Android from 2.2 to 2.3.3. This means that if you do a device build with 2014.2264 (or later), your app will not run on a device whose version is below Android 2.3.3.