In previous posts, I shared a new way to think about virtual pixels (points) on iOS and the nuances of density independence on Android. Today, I’m going to talk about virtual pixels in Corona and explain how Corona virtual pixels can be made to look like native iOS/Android virtual pixels using “adaptive” content scaling.READ MORE
With the iPhone 6 Plus, it’s no longer possible to achieve “pixel perfection” on iOS. In this article, I’ll outline a more intuitive way of understanding what’s happening and how it relates to physical length.READ MORE
Now, we are making a beta available for Android as well. Previously, you could preview your project on multiple devices for a single OS, e.g. iPhone and iPad. Now you’ll be able to preview your app across multiple OS’s and multiple devices — simultaneously!READ MORE
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.READ MORE
We’re happy to announce support for Google Play expansion files that will vastly simplify mobile app development. Why would you want to use expansion files? Read the full post to learn more!READ MORE
For some multi-platform developers, building for Android is planned from the beginning but it’s not fully implemented until after the launch of the iOS version. However, there are several things that should be done while building a cross-platform app to make sure that Android’s unique functionality is handled in advance of submission to the marketplace.READ MORE
In the past month, we’ve been focusing Corona Daily Builds on lots of small details, and in particular, what I call invisible issues. These are the kinds of things that don’t make sense to address in the short-term, but are vital to the long-term health of the platform.
One such invisible issue has been Android permissions, or more precisely, the default permissions.READ MORE