Today, I’m going to show you how to use snapshots to achieve the sorts of tricks you’d want to do in traditional CPU-based graphics.
One of the old school tricks is to be able to touch pixels on the frame buffer directly, or modify the pixels of an image directly. In a GPU world, you cannot do that b/c passing memory between the CPU and GPU is extremely expensive.
Snapshots to the rescue!
We’re happy to announce support for Google Play expansion files that will vastly simplify mobile app development. Why would you want to use expansion files? Read the full post to learn more!
If you’ve been looking at the Corona daily build summaries over the past month, you might have been wondering what this mysterious “Project Gluon” is all about. And for that matter, what is a gluon?
Well it’s all related to what I mentioned in my previous post about offering more 3rd party services.
So I owe you a story on notifications on Android and Corona which is essentially a story on why cross-platform development is incredibly difficult.
Now if we were just a pure iOS platform, we’d be pumping out features very quickly. However, we also support Android. And actually, if we count our desktop app, Corona Simulator, we also support Mac and Windows.
Of all four OSs, Android really slows down our development. Internally, we have a rule of thumb that features on Android take at least 5-10 times longer. There are two main reasons…
September has been an exciting month in mobile, or more generally, connected devices. Last week, Amazon announced two new Kindle Fires and is trying to move into iPad-sized tablets. In spite of the controversy over ads displayed on the lock screen, it’s a very compelling price point.
Perhaps most interesting is how Amazon views Android. Amazon CEO Jeff Bezos says “it’s a base operating system layer”, like Linux but with a lot of customization. In other words, they’re not in the game of making Android devices; they’re making Kindles.
It’s Wednesday and time for another FAQ session. Here are five frequently asked questions (FAQ). Question 1 How do I bring the Corona window back to the desktop? Answer This is a common issue with Windows programs where the window will disappear if it’s on an external display and the program is restarted without the […]
It’s Wednesday and time for another FAQ session. Here are five frequently asked questions (FAQ). Question 1 Now that you added the Lua File System (LFS), how can I use it to get a list of files in the /Documents directory? Answer The Lua File System was added starting with Corona build 2012.805. You can […]
Building stuff is hard. Sometimes when you’re willing something into existence, you lose track of time. The days just roll into one another. Maybe you’ll find the following scenario all-too familiar: It’s 1am. The monitor is staring back at you. The cursor blinks on line 128, column 64. Over the past hour, the list of […]
It’s Wednesday and time for another five frequently asked questions (FAQ). Question 1 Why do images take longer to load on the new iPad (retina)? Answer This issue came up when a user was using large JPEG images on the new iPad Retina and noticed the time to load the images were a lot higher […]
It’s Wednesday and time for another five frequently asked questions (FAQ). Question 1 Should I use PNG or JPG image files in Corona? Answer The answer depends on the quality of the images you need and the size of your app package. Corona supports 32 bit PNG and 32 bit JPGs. PNG supports transparencies with […]