Great game design tips: August 2017

Great game design tips: August 2017

Today we present several articles on game design topics which can help you build better, more compelling games!

Make your game difficult but not punishing

In this article, Ricardo Valério from medium.com discusses various factors in what makes a game challenging yet not punishing. The article starts by helping you understand what “difficulty” is, what motivates players, and how to build in the right mix of skill and achievement.

7 effective tips to create an engaging game level design

Keeping your players engaged is one of the challenging aspects of game design. In this article, Daniel Stallion covers different techniques for making your games more entertaining.

Should you play bad games?

There are benefits from playing bad games — it’s a great way to learn what doesn’t work! In this article, Andrii Goncharuk, game designer for Ubisoft, talks about why you should spend at least some time playing bad games.

Rob Miracle
rob@coronalabs.com

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time.

Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional expereince in the gaming industry.

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