In this guest post, the folks at Playcrafting and Simple Machine discuss how a match three puzzle game was developed in Corona SDK within a single eight hour session, from design decisions to code editing to assembly of promotional material leading up to the game’s release.READ MORE
Category: Game Development
As of Corona SDK build #2455, Game Center (iOS) has been moved to a plugin. Read further to learn more.READ MORE
We are proud to announce a new Corona Plugin partner: GameAnalytics! Read about their service and how to implement it in only a few minutes.READ MORE
Paul Symons has worked as a Digital Marketer for 15 years and currently works as the head of digital for an agency. He recently took up app development as a hobby to continue his learning.
Paul’s recent release, Plasma Pig was awarded App of the Week by Corona Labs in June 2013. In his guest piece, Paul writes about the lessons he learned on generating a profit in a competitive market and on developing for the sheer enjoyment of making games.READ MORE
Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.
It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.READ MORE
Today, we had some very special guests visit the Corona office: game legends John Romero and Brenda Romero.
It was really inspiring to meet them. Together, they’ve had a profound influence on the industry that still reverberates today. John designed such seminal games as Wolfenstein 3D, Doom, and Quake, and co-founded id Software which holds a near mythical place in the pantheon of game development.READ MORE
Device Analytics are back!READ MORE
In this week’s Tuesday Tutorial, Corona Ambassador Brent Sorrentino explores the basics of parallax scrolling and walks you through a demo project to implement a customizable touch-and-drag parallax view in your app.READ MORE
This tutorial discusses tips on how to optimize image sheets and use them for multiple sprites with variation on the same core animation.READ MORE