Cost-effective QA for your mobile games

Cost-effective QA for your mobile games

Everyone loves 5-star ratings for their apps and games and hates getting 1-star ratings. Bad ratings and reviews are a death sentence for a new game. One way to help prevent these bad ratings is to thoroughly test your app. Many new developers are in such a rush to get published, they don’t spend as much time testing their apps as they should.

In this blog post by Kaushal Singh, a QA manager at Keywords Studios, he goes over basic testing strategies you should employee during your development. It covers testing that should be done during various development and release states before you make your game public.

Hopefully, armed with this information you can improve your app testing which will result in higher rankings and your success.

Rob Miracle
rob@coronalabs.com

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

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