In this week’s tutorial, guest contributor Greg Pugh illustrates the simple process involved in releasing your Corona-made project for Android TV.
John Luchin, of Classic Interactions, tells us about a useful tool they used in developing Lobster Tale with Corona.
In this guest tutorial, Corona developer Mark Steelman discusses the implementation of local area networking between two devices using LuaSocket and UDP/TCP. Read further to learn how.
AgeCheq is a COPPA compliance service. In this guest post they explain how Corona SDK developers can take advantage of their useful services.
Alex Souza is the founder of Kwiksher, creator of Kwik, a plugin that writes Corona apps directly from Photoshop. Here he announces a new product to do particle effects within Photoshop and without any code!
Wim Coosemans is the developer of Kuub, a great Corona-made game that he recently released for iOS and Android.
In this post he tells us about an amazing trip and how it helped him unleash his creativity!
Greg Pugh is the founder of GP Animations, producer of the “Maddie Bear” book series. In this guest post, he writes about his experience in porting his recent app to the Amazon Fire TV and how simple the process can be.
Today’s tutorial discusses how to capture and emulate key inputs for the standard Amazon Fire TV controller/remote using Corona SDK. Read further to learn how.
Brain&Brain is David and Brooke Condolora, a Bay Area husband-and-wife team with a deep love for storytelling and quiet adventure. Doggins, their first game, was programmed by David in Corona SDK, and was a nominee for the 2014 SXSW Gamer’s Voice Award and selected for the Indie MEGABOOTH at PAX East 2014.
Renato Cordeiro is a Corona Ambassador and co-founder of Red Beach, a startup focused on mobile apps and games development using Corona SDK. He writes about how to quickly and easily get your Corona games actually running on Google Glass!