Shawn Grimes has been a mobile app developer since 2008. He is the Co-founder of the Baltimore Mobile meetup group and in 2012, he joined Digital Harbor Foundation as the Director of Technology where he works with youth to teach them software development and other technology skills. In his spare time, Shawn and his wife run Campfire Apps, making apps for young children and families. He is a co-author of the book, iOS 6 Recipes: A Problem-Solution Approach. You can follow him on twitter: @shawng.
In July 2013, Shawn taught a 2-week mobile game development camp for high school students, using Corona SDK. Based on his experience, Shawn shared 4 tips for working with young developers.
Anthony Keffel is the founder of 3ID Studios, a small indie company in Germany. His full time work is as a lecturer of Information Graphics and Mobile Development at a private academy. The Amazing Funfair Games is Anthony’s first mobile game and is built with Corona SDK.
In today’s post, Anthony shares tips on optimizing mobile apps for a variety of devices and resolutions.
Andrew Potozniak, a hobbyist indie developer and creator of Hexzled, is planning a first of its kind coding challenge for Corona developers!
CoronaBlitz is a coding challenge where you are given a theme and 4 hours to complete a basic game. Yes, that’s right, 4 hours TOTAL to complete a game. The first Blitz runs August 16-25; learn more about the challenge in Andrew’s guest post.
Kevin Hincker is a writer, designer and programmer, and is the co-founder of NuOffer, a negotiation platform for the real estate industry. He lives and works in Los Angeles with his wife, his son and a hound. In his guest piece, Kevin writes on how NuOffer is revolutionizing the real estate market.
NuOffer was a recent Corona App of the Week winner and is a fantastic example of a business app made with Corona SDK Pro.
Located in the Great White North, Dan Hunter is a Visual Effects Artist for Digital Extremes in London, Ontario, Canada. He’s been in the games industry since 1996, starting out as a pixel artist. Since then, going through numerous art roles, he’s worked on big games, little games and ugly games. He currently works on the PS4 launch title Warframe. When not making explosions, Dan is an indie game maker, graphic designer, and does as much as he can do to “get away with it.”
Colin Behr is Head of Publisher Relations at Vungle, the leading in-app video monetization platform. He is responsible for working with app developers to optimize their revenue and UX.
Vungle is our newest Corona Plugin partner, and is available for Corona SDK Starter and Pro developers. For more information on integrating Vungle’s services into your Corona apps, please visit Vungle’s docs.
Earl Mincer is the Co-Founder of AppRever and has been involved in software engineering for over twenty five years. Prior to founding AppRever, Earl held a role at the International Space Station Program. As the holder of three patents, Earl was on the committee that formed the MPEG standard, and helped pioneer the foundations of all Internet streaming video in use today. Over the last several years Earl has focused on the app market, bringing his experience in development, marketing, and start-up strategy to AppRever.
AppRever is the latest addition to the Corona Plugin family, and is available for Corona SDK Pro developers. For more information on integrating AppRever’s services into your Corona apps, please see AppRever’s plugin documentation.
Carlos Olivera is the CEO and Founder of Island of the Moon. Carlos has been involved in the mobile industry since 2001, as a software developer and entrepreneur. Previously a team lead and game producer at Gameloft, Carlos has been working with Corona SDK for over 2 years. Carlos lives in Bolivia where he is involved with local universities, developer groups, and other initiatives that allow him to mentor people in game development.
In June 2013, Carlos and his team at Island of the Moon, coordinated a hackathon for local university students in Bolivia. Carlos writes on his experience teaching mobile development to first-time Corona users.
Andrzej Zamoyski worked as a game designer at Microsoft first-party developer Lionhead Studios in the UK for 8 years on series such as Fable and Black & White. In March 2012, Andrzej moved to Japan to chase his dreams and enroll full-time in a Japanese language school in Kyoto. During his free time he founded his own mobile development micro-studio called Futuretro Studios, and 6 months later released his first title, Hungry Oni, to critical acclaim.
Sometimes, in development, we wish that there was “one extra little thing” in a particular library, or that a function handled a use case specific to our needs. In today’s tutorial, using a little Lua “magic,” we’ll learn how to add custom functions to existing Corona libraries and even extend the functionality of existing APIs. Read further to learn how.