One method of animating, moving, and timing things in games is to programmatically change certain values on each frame update. However, If the frame rate fluctuates, the speed of this action may seem inconsistent to the player. To compensate for this, you can use “delta time,” a process which helps ensure that your game speed appears consistent on all devices and during processor-intensive periods. Read further to learn how delta time can be implemented in Corona.
Kimberly Voll holds a PhD in computer science and is a professor of software engineering and digital media at the Centre for Digital Media in Vancouver, Canada. Her specialities include artificial intelligence, user experience, and game design. Passionate about game development, Kim runs Full Indie, the local independent games meetup, as well as the Vancouver Global Game Jam. On the side, Kim is a part-time graphic designer, indie developer, and writer.
In July, Corona Labs is sponsoring iamagamer, a jam organized by Kimberly that’s based on creating strong, female lead characters in games. Register for iamagamer and support Kimberly’s mission of challenging the industry’s views on strong, female protagonists.
Offer Yehudai is President and Co-Founder of Inneractive. Offer drives the product vision of Inneractive’s ad mediation platform and is responsible for the company’s relationships with developers and publishers. Offer has a deep background in mobile, internet and media and manages business development, product development and global scale projects.
Today’s tutorial walks you through Corona SDK’s new OpenSSL plugin. Using this, you can easily encrypt and decrypt data in just a few lines of code. Check out the tutorial to learn how to utilize this plugin in your apps.
Projjol Banerjea is VP Marketing & Business Development at SponsorPay, the world’s leading value-exchange advertising platform. He oversees marketing, including online/offline presence, PR/communications, industry relationships and market research, as well as strategic business development, presales and sales support.
SponsorPay is one of our inaugural Corona Plugin partners, which are available for all Corona SDK developers. For more info please see the SponsorPay plugin documentation. Read on for more information about SponsorPay’s great monetization services for mobile developers.
Mohamed Bennouf is the Co-Founder of LairdGames, an independent app development studio. As a Corona SDK developer for over two years, Mohamed won App of the Week in February 2013 for his recent game Space Missile Command.
Prior to creating Space Missile Command, Mohamed released five Palm OS games since 2006, including three hard-core flight simulators. Mohamed lives in the Bay Area, works full-time as a field engineer, and makes software to relax.
Jaana Metsamaa is the head of engineering at Fortumo, the mobile payments company that powers in-app payments for game developers such as Rovio, Gameloft, Vostu and Zeptolab. The company covers 80 countries through 300 operators and lets users make payments on the web and in Android, Windows 8 and Windows Phone apps.
Fortumo recently added Corona SDK support for their in-app payments via a Corona Plugin. In this post, Jaana walks developers through the integration process for adding mobile payments into their Android and NOOK apps built with Corona.
Xavier Bottet is the art director of Near Humanity, an upcoming series of horror comics for digital devices. Xavier and his partner Emmanuel Beaudry turned to Indiegogo to crowdfund their Corona SDK and Kwik-powered project.
Eric Dyck, the co-founder and VP of Marketing of Tap for Tap, writes on his company’s new partnership with Corona Labs.
Learn about Tap for Tap’s cross-promotion and monetization solutions for Corona SDK developers.
Last weekend, Glitch Games, creators of the popular Forever Lost adventure game series, hosted a 48-hour Game Jam just for Corona SDK developers called “GIGJam48.” I’m happy to say that I was a participant in the jam, and wanted to write a sort of “post-mortem” for my experience with the event.