Guest Piece: Pursuing the Indie Dream

Nicholas Lister is an independent game developer based in London, UK. His first mobile game, Imp Paired, which is built with Corona SDK, is due for release in Summer 2013.

Nicholas came to game development in 2010 after turning away from the architectural profession and finding himself in search of a new career. Imp Paired is a bold and humorous memory game, but it also carries a depth of meaning that Nicholas believes to be a residual effect of his architectural education, one for which making games has provided a new outlet.

Guest Piece: Grow Your App with Carrot

Pat Wilson, Carrot’s CEO, is responsible for business development and maintenance of all client SDKs. During his tenure with GarageGames, Pat was responsible for creating the next-gen lighting system for the Torque Engine, was the Console Lead (where he was responsible for shipping more than five titles), and published the paper “Light Pre-Pass Renderer: Using the CIE Luv Color Space, ShaderX7.” When he is not fine-tuning SDKs for clients, he can be found rocking with the “Legion of Everblight,” playing “Civilization V,” or beating his head against a chess board.

Carrot is a Corona Plugin partner and is available to all Corona SDK developers.

Tutorial: Delta time in Corona

One method of animation and timing is to programmatically change certain values on each frame update. However, If the frame rate fluctuates, the speed of this action may seem inconsistent to the user. To compensate for this, you can use “delta time,” a process which helps the run speed appear more consistent during processor-intensive periods.

Guest Piece: Jammin’ for Change, Challenging Gender Stereotypes in Gaming

Kimberly Voll holds a PhD in computer science and is a professor of software engineering and digital media at the Centre for Digital Media in Vancouver, Canada. Her specialities include artificial intelligence, user experience, and game design. Passionate about game development, Kim runs Full Indie, the local independent games meetup, as well as the Vancouver Global Game Jam. On the side, Kim is a part-time graphic designer, indie developer, and writer.

In July, Corona Labs is sponsoring iamagamer, a jam organized by Kimberly that’s based on creating strong, female lead characters in games. Register for iamagamer and support Kimberly’s mission of challenging the industry’s views on strong, female protagonists.

Guest Piece: A Re-Introduction to Inneractive as a Premium Mobile SSP

Offer Yehudai is President and Co-Founder of Inneractive. Offer drives the product vision of Inneractive’s ad mediation platform and is responsible for the company’s relationships with developers and publishers. Offer has a deep background in mobile, internet and media and manages business development, product development and global scale projects.

Inneractive is one of Corona Labs’ first Corona Plugin partners, which are available to Corona SDK developers. For more information, please see Inneractive’s plugin documentation.

Guest piece: SponsorPay Meets Corona, and Revenues Soar!

Projjol Banerjea is VP Marketing & Business Development at SponsorPay, the world’s leading value-exchange advertising platform. He oversees marketing, including online/offline presence, PR/communications, industry relationships and market research, as well as strategic business development, presales and sales support.

SponsorPay is one of our inaugural Corona Plugin partners, which are available for all Corona SDK developers. For more info please see the SponsorPay plugin documentation. Read on for more information about SponsorPay’s great monetization services for mobile developers.

Mobile Development Lesson Learned: Ship Now! (Guest Piece)

Mohamed Bennouf is the Co-Founder of LairdGames, an independent app development studio. As a Corona SDK developer for over two years, Mohamed won App of the Week in February 2013 for his recent game Space Missile Command.

Prior to creating Space Missile Command, Mohamed released five Palm OS games since 2006, including three hard-core flight simulators. Mohamed lives in the Bay Area, works full-time as a field engineer, and makes software to relax.

Guest Post: Increasing App Revenue with Fortumo Mobile Payments

Jaana Metsamaa is the head of engineering at Fortumo, the mobile payments company that powers in-app payments for game developers such as Rovio, Gameloft, Vostu and Zeptolab. The company covers 80 countries through 300 operators and lets users make payments on the web and in Android, Windows 8 and Windows Phone apps.

Fortumo recently added Corona SDK support for their in-app payments via a Corona Plugin. In this post, Jaana walks developers through the integration process for adding mobile payments into their Android and NOOK apps built with Corona.