Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.
This Tutorial Treasury brings you a collection of programming topics to help you become a stronger Lua programmer, translating to cleaner, optimized, bug-free apps.
In this Tutorial Treasury, discover resources related to string formatting and manipulation.
We have a few exciting new plugins available on the Corona Store: Games by Candlelight provides persistent data and translation libraries, and Xibalba Studios brings us a fancy page curling effect. Please visit the store to activate plugins, or to submit a plugin yourself. 1. GBC Data Cabinet By Games by Candlelight The GBCDataCabinet plugin […]
Following the worldwide success of “Freeze! – The Escape,” Frozen Gun Studios has just released the sequel, “Freeze! 2 – Brothers,” built entirely in Corona SDK. This tutorial illustrates how to create awesome water with LiquidFun, snapshots, and filters.
As with each major upgrade of iOS, Apple is introducing new features which all iOS developers must be aware of. For iOS 9, a particular feature to be aware of is App Transport Security or ATS. Essentially, ATS is Apple’s new guard against unsecured HTTP and insecure (by some definitions) HTTPS connections. Apple suggests that you “adopt ATS as […]
In this Tutorial Treasury, learn how to load, save, and manage data within your apps.
In this tutorial, learn how to animate objects programmatically using Corona’s “enterFrame” listener.
In this tutorial, we’ll implement the native “SendTo” feature in a CoronaCards-based app, allowing for sharing via Twitter, Facebook, and other services, as well as access to features like printing and AirDrop.