As a seasoned mobile developer, Aaron Isaksen has been building apps since 2003. When it came time to build his latest iOS game, Chip Chain, Aaron turned to Corona Enterprise to make his app truly sparkle. Read about Aaron’s experience with Corona Enterprise, and the unlimited development possibilities the platform provided.READ MORE
Naomi Kokubo is the indie developer of Beetle Bounce, an October App of the Week winner. Brand new to mobile development, Naomi used Corona SDK to build her first game. From writing all the code, to creating all the animation, Naomi writes on her “do it yourself” approach to building a game she’s proud of.READ MORE
Tomorrow’s daily build (942) is going to be action-packed!
Ask our engineers and they’ll tell you that getting audio right on devices is hard. Even Apple gets it wrong — constantly — but they just get it less wrong than everyone else…
We’ve been hard at work at revamping and cleaning up our widget framework…
… It’s the kind of thing that will make you thank your lucky stars you are using a cross-platform development framework like Corona…READ MORE
Within just a week of release, iOS 6 adoption rates are soaring. A combined total of 44.5% of iPads and iPhones have been upgraded, despite the disappointing reception of Apple’s home-brewed Map app. The ability to download iOS 6 wirelessly is one likely reason for the impressive rate of early adoption.
Share your favorite new iOS 6 feature!READ MORE
The iPhone 5 is looking like it will be the fastest-selling gadget of all time. So let’s talk about what you need to do to prepare your Corona apps for the iPhone 5 and iOS6.
One of the biggies we’ll cover is what you’ll need to do to make your Corona app handle the new 16:9 aspect ratio, or what we’re calling “tall apps” (as opposed to the shorter “traditional apps” designed for the iPhone 3 and iPhone 4).READ MORE
It’s time for another FAQ session! Within are some frequently asked questions about events related to native text objects.READ MORE
Corona Labs Inc., the leader in cross-platform mobile app development, is proud to announce the appointment of Roberto Ierusalimschy to the company’s Board of Advisors. Ierusalimschy is the lead architect of Lua, the language used by developers of Corona Labs’ award-winning Corona SDK. A lightweight, yet powerful scripting language, Lua is the industry standard for gaming. Lua is used in a vast range of applications on mobile and desktop, including World of Warcraft, Adobe Photoshop Lightroom and Rovio’s Angry Birds, and is the leading language for developing interactive graphical games, eBooks and apps.READ MORE
Corona Labs Inc., formerly known as Ansca Mobile, a leading Palo Alto-based mobile software company, today announces an official name change and the unveiling of a brand-new website at http://www.CoronaLabs.com.READ MORE
NOTE: This tutorial is outdated and has been replaced by the Local/Push Notifications guide.READ MORE
Following the rise of cross-platform mobile development, there’s now a wave of inter-operability. The thinking behind such a trend isn’t complex: integrating your tools into already popular SDKs grows the entire development ecosystem and makes sure people are using your tech. Ansca Mobile, which is behind the cross-platform Corona SDK, is hoping such a strategy can be used to help expand its business beyond the 20 million downloads it’s already amassed, announcing a link up with both PapayaMobile and mobile ad network InMobi….READ MORE