In this week’s “Tutorial Treasury,” refresh your knowledge of how to detect both physical and non-physical collision of objects.
Last week on Corona Geek Hangout 150, Steven Johnson introduced us to creating custom vertex shaders effects in Corona SDK. We also looked at some shader code examples to see the effects in action and we revealed a tip for using wireframe mode with display.setDrawMode to see the points of a polygon in a vertex shader example. Here are the clips from the Hangout.
At the beginning of this year, I outlined new platforms as a major theme for 2015. And a few months later, at GDC, we announced bringing Mac App and Win32 App support to the Corona platform. Since then, we’ve been conducting private betas with a small group of Corona developers.
Today, we are opening up the Mac App and Win32 App betas to everyone in the Corona community!
Last week on Corona Geek Hangout 149, Steven Johnson introduced us to creating custom shaders effects in Corona SDK. We explored what shaders are, why we might want to know more about them, and when we should consider using them. We also looked at some shader code examples to see the effects in action. Here are clips from the Hangout.