In this tutorial, learn how to partially fill an object with color for various user interface elements in your projects.
On today’s Corona Geek Hangout we continued our “Using Gravity In Games” development discussion with a look at building game objects, restarting and advancing to new levels. This was part four of our ongoing look at developing a game similar to the popular mobile game, They Must Be Fed 3. The project’s source is available. If you haven’t already, download the updated code to see how everything works.
We have a few exciting new plugins available on the Corona Store: Spiral Code Studio returns to bring us Toast-style notifications, and Xibalba Studios brings two new utilities, written in Lua. Please visit the store to activate plugins, or to submit a plugin yourself. 1. Toast Notifications By Spiral Code Studio Toasts are messages displayed […]
Last week on Corona Geek Hangout 156, we continued our “Using Gravity In Games Series”. Ed Maurina showed us how to implement levels into our game. With even a simple understanding of the level file, you can create hundreds of completely custom levels using the concepts discussed. Here are clips from the hangout, along with a link to download the code.
More good news for Facebook integration. Coinciding with the recent beta release of Facebook-v4 on Android, we’ve launched the iOS version of the Facebook v4 plugin! The iOS version does come with a couple caveats to be aware of: iOS 6 is not supported with this plugin. This is due to Facebook dropping iOS 6 support […]
Today we talked with special guests Rob and Simon from Laser Dog about Hopiko, their latest action packed mobile game. We also discussed their plans for publishing Win32 and OS X desktop games with controller support. Plus, now you can download the updated code from our “Using Gravity In Games” development discussion.
Last week on Corona Geek Hangout 155, we talked with BoardCraft CEO, Todd Porter about printing 3D game pieces to add dimension to games. We discussed the 3D printing game market and how game developers can use physical assets to add value to their digital properties. We also continued our “Using Gravity In Games Series”. […]