Corona Geek #175 – Twin Stick Game Development – Writing Code – Part 1

On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Download the project code and make it your own.

Corona Geek Hangout 175

From the Forum — Issue #105

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Forum icon

From the Forum — Issue #104

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Forum icon

Hangout Highlights – Analog Axis Inputs Versus Digital Key Inputs

Last week on Corona Geek Hangout 173, we talked about adding game controller support to our top down desktop shooter game. We examined the difference between analog and digital inputs with a look at working with axis events versus key events. We also shared code snippets for normalizing rotation and splitting strings on specific values. Here are clips from the Hangout.

Corona Geek Hangout Snippets