During last week’s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. This week we added a few more particle effect enhancements, dropped in code to support Composer scenes, and made sure that our audio worked.
Recently on Corona Geek Hangout 133, we continued working on our endless runner game by adding code to generate continuous hallways, add particle effects, and automatically restart the game when the player object runs into a wall. By the end of the Hangout our game was looking a lot like the original. Watch these clips to see highlights from the conversation. Download the code and follow along.
During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player. This week we talked more about how the particle effects work, added code to keep track of player progress, and added an interface for the player’s score and speed.
During last week’s Hangout we continued our endless runner game development series. We added a player object, added touch inputs, and created camera movement. This week we added code to handle continuous hallway generation, memory cleanup, and game restarting when the player runs into a wall. We also added particle effects to our player to give the game some extra flare.