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On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Download the project code and make it your own.
Last week on Corona Geek Hangout 174, we started a new game development series on creating a twin stick shooter game modeled after Geometry Wars. We stepped through an overview of the game’s design and the key game mechanics we will replicate in our own twin stick shooter. Here are clips from the hangout.
Last week on Corona Geek Hangout 173, we talked about adding game controller support to our top down desktop shooter game. We examined the difference between analog and digital inputs with a look at working with axis events versus key events. We also shared code snippets for normalizing rotation and splitting strings on specific values. Here are clips from the Hangout.