Today, we talked with special guest Todd Porter, CEO of BoardCraft about creating 3D printed game pieces. We also continued our gravity game discussion with a look at how to set up our world using layers, how to enable multitouch, and how to capture key inputs on Windows and OS X. The project code and graphics have been updated since last week, so be sure to download the updated source code.
We have two exciting new plugins available on the Corona Store: A versatile Twitter plugin by Jason Schroeder, and a QR code and barcode reader from Spiral Code Studio. Please visit the store to activate plugins, or to submit a plugin yourself. 1. Twitter By Jason Schroeder Created purely in Lua, this plugin leverages Twitter’s […]
Last week on Corona Geek Hangout 153, Steven Johnson highlighted some of the issues related to using exponentially increasing numbers to create custom shader effects. We looked the visual representation of these “numerical issues” and talked about how to overcome hardware limitations to achieve device level precision. Here are clips from the Hangout.
Last week on Corona Geek Hangout 152, Ed Maurina took us through the basics of social media integration using the Facebook plugin. We looked at logging in, requesting Facebook permissions, and posting updates to the user’s timeline. We also discussed briefly, how to create a Facebook app with a highlight on the differences between website […]