Corona Labs has released an update to the Facebook Audience Network monetization plugin. Learn more about this plugin and how these changes benefit you.
Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Here are clips from the Hangout.
On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects.
Corona Labs is pleased to announce immediate availability of the Facebook Audience Network plugin. This new plugin brings Facebook Ads to your Corona-based apps with a straightforward collection of APIs.