Today, we’re happy to announce that an alpha version of tvOS (Apple TV) is available, starting in daily build 2015.2765. Alpha vs Beta Corona’s support for tvOS is currently in an alpha state. In a nutshell, this means we have proven that Corona can work on tvOS. Concretely, the ‘PewPew’ demo sample works, but almost […]
On today’s Corona Geek Hangout we dove into the concepts and code behind creating cameras that follow the player around the world. We learned how to make the background appear to move while keeping the player in the same place. We started with a look at the full code for manually creating cameras and then we looked at using a camera module to make our code more readable.
Last week on Corona Geek Hangout 165, we continued our desktop game development series by adding a player, spawning enemies, and adding sprite animations to a top down shooter game. We also looked at using third party art in our game and how that art affected our overall game design and user input strategy. Here are clips from the Hangout.
On today’s Corona Geek Hangout we continued develop of our top down shooter desktop game with a look at how to turn static images into moving animated sequences of images. We implemented animation sequences for the player’s standing, jumping, walking, and fighting states. Download the source code for the demo.
Last week on Corona Geek Hangout 164, we continued with our new game development series focusing on desktop game development using keyboard and mouse inputs. We discussed desktop vs. mobile project configuration settings, aspect ratios, and screen redrawing. We cover what you need to know to set up your project correctly from the beginning. Here are clips from the Hangout.