From the Forum — Issue #107

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

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Hangout Highlights – Grid System Enemy Spawning And Working With Tables

Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Here are clips from the Hangout.

Corona Geek Hangout Snippets

Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items

On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects.

Corona Geek Hangout 176

From the Forum — Issue #106

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Forum icon