Corona Geek #155 – 3D Printed Game Pieces and Using Gravity In Games – Part 2

Today, we talked with special guest Todd Porter, CEO of BoardCraft about creating 3D printed game pieces. We also continued our gravity game discussion with a look at how to set up our world using layers, how to enable multitouch, and how to capture key inputs on Windows and OS X. The project code and graphics have been updated since last week, so be sure to download the updated source code.

Corona Geek Hangout #155

From the Forum — Issue #85

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

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Hangout Highlights – How Exponential Numbers Affects Custom Shader Effects

Last week on Corona Geek Hangout 153, Steven Johnson highlighted some of the issues related to using exponentially increasing numbers to create custom shader effects. We looked the visual representation of these “numerical issues” and talked about how to overcome hardware limitations to achieve device level precision. Here are clips from the Hangout.

Corona Geek Hangout Snippets

From the Forum — Issue #84

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Forum icon