During last week’s Hangout we finished up our memory matching game series by adding game logic to keep track of which cards have matching images and which don’t. This week we examined the core mechanics for creating a puzzle game. We covered how to create puzzle pieces and how to tell when they are arranged correctly.
On this week’s Hangout we added logic to our game to make our code smart enough to keep track of which cards have matching images and which don’t. We also talked with Richard Brooke, developer of TaskPad+, a non-game business app built with Corona SDK. Richard shared his experience building a productivity app using Corona and Coronium. He also told us if he would do it again and what issues he ran into publishing for Android.
Last week on Corona Geek Hangout 138, we talked with Dig a Way developer Daniel Bittencourt about DigiTen’s approach game design. We also continued our panel discussion on mobile app consulting. Here are clips from the Hangout. If you’re thinking about becoming a consultant, watch the second half of the Hangout. The panel shared tips for working on projects and handling those awkward moments where you actually have to fire a client.
During last week’s Hangout we hung out with Daniel Bittencourt and Davi from DigiTen to discuss their approach to game design. This week we returned to the memory matching game development series we started in Hangout #136. Since we’ve already covered creating game cards and card flipping in the previous Hangout, we organized game pieces into a grid pattern this time.